CFRunLoopRunInMode is exiting with code 1, as if nothing was added

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隐瞒了意图╮
隐瞒了意图╮ 2021-01-26 10:40

I have created a CGEventTap like this:

GetCurrentProcess(psn);

var mask =  1 << kCGEventLeftMouseDown | // CGEventMaskBit(kCGEventLeftMouseDown)
                  


        
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  • 2021-01-26 11:30

    You can't run a run loop in kCFRunLoopCommonModes. This is clearly stated in the documentation for CFRunLoopRunInMode().

    kCFRunLoopCommonModes is a virtual mode. It's basically a set of other modes. It can only be used when adding (or removing) a source to a run loop to say "monitor this source when the run loop is run in any of the modes in the set". But when you run a run loop, you have to run it in a specific, real mode, not this virtual mode which represents a set of other modes.

    I recommend that, when you're working on a private thread and only want to monitor private sources, that you add the source to a custom mode and run the run loop in that mode. A custom mode is just a string with a unique value. For example, something like "com.yourcompany.yourproject.yourmodespurpose". Using a custom mode makes sure that the run loop never does anything unexpected, like firing a source added by the frameworks.

    You must not release aLoop. Functions that don't have "Create" or "Copy" in their name do not give you ownership.

    You will need a loop around your call to CFRunLoopRunInMode() because it will return every time it handles an event from your source (kCFRunLoopRunHandledSource == 4) or hits the timeout (kCFRunLoopRunTimedOut == 3). You should break out of the loop if it ever returns anything else.

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