I am working on a personal assistant program and I have a method called input_parse() which looks at the input string and checks for words that correspond to \"commands\" the ps
You can create a Dictionary where the value will be your command and the key can be your string (arg name).
var myCommands = new Dictionary<string, Action>();
myCommands.Add("argA", new Action(() => Console.WriteLine("arga was passed")));
myCommands.Add("argB", new Action(() => Console.WriteLine("argb was passed")));
Than you can invoke your commands iterating through the keys of the dictionary. So if both argA and argB are passed both commands will be invoked.
foreach (var key in myCommands.Keys)
{
if (input.Contains(key))
{
myCommands[key]();
}
}
This is the easiest way, you don't need to create any class structure or anything like that. Perfect for simple console app.
EDIT
To cross match the parameters you can have the following Dictionary defined.
var myCommands new Dictionary<Func<string, bool>, Action>>();
myCommands.Add(new Func<string, bool>(i => i.Contains("argA")),new Action(() => Console.WriteLine("arga was passed"));
myCommands.Add(new Func<string, bool>(i => i.Contains("argB")),new Action(() => Console.WriteLine("arga was passed"));
myCommands.Add(new Func<string, bool>(i => i.Contains("argB") && e.Contains("argA")),new Action(() => Console.WriteLine("arga & argb was passed"));
foreach (var key in myCommands.Keys)
{
if (key(input))
{
myCommands[key]();
}
}
You have commands and input arguments which are related to each other. It seems logical to me to encapsulate these two things into one object and keep them close. You can create interface for such objects
public interface ICommand
{
bool CanGetArgumentsFrom(string input);
void Execute();
}
And commands which implement it
public class CommandA : ICommand
{
public bool CanGetArgumentsFrom(string input)
{
return input.Contains("argA");
}
public void Execute()
{
/* execute command A */
}
}
And second command
public class CommandB : ICommand
{
public bool CanGetArgumentsFrom(string input)
{
return input.Contains("argB") && input.Contains("argC");
}
public void Execute()
{
/* execute command B */
}
}
Usage is pretty readable
ICommand[] commands = { new CommandA(), new CommandB() };
foreach(var command in commands)
if (command.CanGetArgumentsFrom(input))
command.Execute();
You even can have method
public bool TryExecuteCommand(string input)
{
if (!CanGetArgumentsFrom(input))
return false;
Execute();
return true;
}
Then execution will be even more simple and readable:
foreach(var command in commands)
command.TryExecute(input);
If you don't want to create named commands, then you can use object which verifies input and executes some action if all required arguments are in place
public class Command
{
string[] arguments;
Action action;
public Command(Action action, params string[] arguments)
{
this.action = action;
this.arguments = arguments;
}
public bool TryExecute(string input)
{
if (!arguments.All(input.Contains))
return false;
action();
return true;
}
}
Now with this single class you can create commands:
var commands = new Command[] {
new Command(_ => /* execute A */, "argA"),
new Command(_ => /* execute B */, "argB", "argC"),
};
You can use IEnumerable.Any (for "or" conditions") or IEnumerable.All (for "and" conditions):
if (input.contains("argA"))
{//execute command A}
if (new[] { "argB", "argC" }.All(input.Contains))
{//execute command B}