So I\'m creating a game in Java in which the user clicks on an image that\'s different from the rest. I\'ve already got the images for the level created, but I just want to make
You never add a mouse listener to the frame.
Having said that...
JFrame
paint
methods)super.paintXxx
(unless you have an incredibly good reason to do otherwise) as the paint methods a rather complex and perform a lot of very import workImageIO
. It has support for a larger number of images.In your mouse clicked event, you need to determine the current image that is begin displayed. You need to determine is boundaries and determine if the mouse was clicked in it.
// Current index maintains the index of the current image...
// You should replace g.drawImage(pictureArray[0], 100, 100, this) with
// g.drawImage(pictureArray[currentIndex], 100, 100, this)
Image currentImage = pictureArray[currentIndex];
Rectangle bounds = new Rectangle(100, 100, currentImage.getWidth(this), currentImage.getHeight(this));
if (bounds.contains(arg0.getPoint()) {
// Image was clicked...
currentIndex++;
if (currentIndex >= pictureArray.length) {
currentIndex = 0;
}
repaint();
}
UPDATED with example
This is a crude example. Basically it uses a custom JPanel
that paints the image. To this I add a MouseListener
.
The main program uses a folder and scrolls through, displaying each (valid) image on the image panel as you click.
Mouse clicks will only occur within the context of the image panel itself.
public class ImageScoller {
public static void main(String[] args) {
new ImageScoller();
}
public ImageScoller() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new ImageViewPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class ImageViewPane extends JPanel {
private ImagePane imagePane;
private File[] fileList;
private int currentIndex = -1;
public ImageViewPane() {
fileList = new File("/path/to/some/folder/with/images").listFiles(new FileFilter() {
@Override
public boolean accept(File pathname) {
return pathname.isFile();
}
});
imagePane = new ImagePane();
imagePane.addMouseListener(new MouseAdapter() {
@Override
public void mouseClicked(MouseEvent e) {
nextImage();
}
});
setLayout(new GridBagLayout());
add(imagePane);
nextImage();
}
public void nextImage() {
if (fileList != null && fileList.length > 0) {
currentIndex++;
if (currentIndex < 0 || currentIndex >= fileList.length) {
currentIndex = 0;
}
Image image = null;
/*
Because I don't know the contents of the folder, this is a little
more complicated then it really needs to be.
If you know the file is an image, you can simply use ImageIO.read(file)
*/
while (image == null && currentIndex < fileList.length) {
System.out.println("Loading next image: " + currentIndex);
try {
ImageInputStream iis = ImageIO.createImageInputStream(fileList[currentIndex]);
if (iis != null) {
Iterator<ImageReader> imageReaders = ImageIO.getImageReaders(iis);
if (imageReaders != null && imageReaders.hasNext()) {
ImageReader imageReader = imageReaders.next();
imageReader.setInput(iis);
image = imageReader.read(0);
} else {
currentIndex++;
}
} else {
currentIndex++;
}
} catch (Exception e) {
e.printStackTrace();
currentIndex++;
}
}
imagePane.setImage(image);
invalidate();
repaint();
}
}
}
public class ImagePane extends JPanel {
private Image image;
private JLabel label;
public ImagePane() {
setLayout(new GridBagLayout());
label = new JLabel("No image available");
add(label);
}
public void setImage(Image value) {
if (image != value) {
image = value;
label.setVisible(image == null);
repaint();
}
}
@Override
public Dimension getPreferredSize() {
return image == null ? super.getPreferredSize() : new Dimension(image.getWidth(this), image.getHeight(this));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (image != null) {
int width = getWidth();
int height = getHeight();
int x = (width - image.getWidth(this)) / 2;
int y = (height - image.getHeight(this)) / 2;
g.drawImage(image, x, y, this);
}
}
}
}
Why do you want an invisible object above your image?
Anyway, to answer your question, create a JPanel located just as your image.
JPanel yourPanel = new JPanel()
Set it's location same as your image.
Create a MouseListener on your JPanel.
yourpPanel.addMouseListener( new MouseAdapter() { @Override public void mousePressed( MouseEvent evnt ){ // Your code when clicked here } });</code>