I need to save a class with list of countries in statics for caching.
the data is built with
string shortName //Primary Key - (IL or UK for example)
int
You should create a custom type:
public class Country
{
public string ShortName {get; set;}
public int ID {get; set;}
public string LongName {get; set;}
}
and then store the countries in a Dictionary<string, Country>
from which you'll be able to do:
var UK = _countries["UK"];
UK.ID...
UK.LongName...
why wont you make your own class?
class Country
{
public string shortName { get; set; } //Primary Key - (IL or UK for example)
public int ID { get; set; } //Unique - has no meaning, but needs to be saved
public string longName { get; set; } //(Israel or United Kingdom for example)
}
then just make another class, that will contain methods you need
class Countries
{
List<Country> countries = new List<Country>();
public void Add(Country c)
{
countries.Add(c);
}
public List<Country> getByShortName();
public List<Country> getById();
public List<Country> getAll();
}
I suggest the use of static methods:
public class Country
{
public string ShortName {get;set;}
public int ID {get;set;}
public string LongName { get; set; }
}
public class Countries
{
static Dictionary<string, Country> dict = new Dictionary<string, Country>();
public static void Add(Country country)
{
if (!dict.ContainsKey(country.ShortName))
dict.Add(country.ShortName, country);
}
public static Country GetByShortName(string ShortName)
{
if (dict.ContainsKey(ShortName))
return dict[ShortName];
return null;
}
public static Country GetById(int id)
{
var result = from country in dict
where country.Value.ID==id
select new Country
{
ID = country.Value.ID,
ShortName = country.Value.ShortName,
LongName = country.Value.LongName
};
return result.SingleOrDefault();
}
public static List<Country> GetAll()
{
var result = from country in dict
select new Country
{
ID = country.Value.ID,
ShortName = country.Value.ShortName,
LongName = country.Value.LongName
};
return result.ToList();
}
}
How about using a struct or class?
class Country
{
string shortName; // Primary Key - (IL or UK for example)
int ID; // Unique - has no meaning, but needs to be saved
string longName; // (Israel or United Kingdom for example)
}
You can then store your countries in a generic List, for example:
List<Country> countries = new List<Country>();
countries.Add(new Country()
{
shortName = "UK",
ID = 1,
longName = "United Kingdom",
});
Implementing your given methods then becomes very straightforward:
Country getByShortName(string shortName)
{
foreach (Country country in countries)
{
if (country.shortName == shortName)
{
return country;
}
}
return null;
}
I think you need to create your own class incapsulating all three fields and to use own Collection of It. For example:
class CountryInfo
{
string shortName //Primary Key - (IL or UK for example)
int ID //Unique - has no meaning, but needs to be saved
string longName //(Israel or United Kingdom for example)
}
class CountryCollection : Collection <CountryInfo>
{
//Implement methods what you need
void getByShortName();// I dont know what to return, I'd love
void getById();// I might need that
void getAll();// I dont know what to return, I'd l
}
If you like quick search then to use a pair of dictionaries:
class CountryInfo
{
string shortName //Primary Key - (IL or UK for example)
int ID //Unique - has no meaning, but needs to be saved
string longName //(Israel or United Kingdom for example)
}
class CountryCollection
{
Dictionary <int, string> Ids = new Dictionary <int, string> ();
Dictionary <string, string> shortNames = new Dictionary <string, string> ();
void Add (CountryInfo info)
{
Ids.Add (info.ID, info.longName);
shortnames.Add(info.ID, info.longName);
}
//Implement methods what you need
void getByShortName();// I dont know what to return, I'd love
void getById();// I might need that
void getAll();// I dont know what to return, I'd l
}