I just got done adding Xbox support code to my project, and have run into at least two issues.
The first involves save data sync which is working just fine, however when
I finally managed to figure out why the Xbox was working but Windows was not: it was a platform support issue. In the game's creator's dashboard for Xbox Live there's a settings window that allows the support of the game to be determined. Because I originally had separate builds for Xbox and Windows, only the Xbox support item was checked, so I went ahead and also checked off for Desktop support. After saving the changes, I resubmitted with the new configuration and now it works properly.