I have a question regarding callbacks using tr1::function. I\'ve defined the following:
class SomeClass {
public:
typedef std::tr1::function
the function void (*)(unsigned char*, int)
is a free function, which is a different type from void (SomeOtherClass::*)(unsigned char*, int)
, thus the error. You need an object to call the latter, while the former is a free function.
Look at the possible solutions listed in the Boost documentation
Another possibility is that your SomeOtherClass::myCallback
is private, so you do not have access to it.
Member functions have an implicit first parameter, a this
pointer so as to know which object to call the function on. Normally, it's hidden from you, but to bind a member function to std::function, you need to explicitly provide the class type in template parameter.
#include <functional>
#include <iostream>
struct Callback_t {
void myCallback(int)
{
std::cout << "You called me?";
}
};
class SomeClass {
public:
SomeClass() : callback() { }
typedef std::function<void(Callback_t*, int)> Callback;
// ^^^^^^^^^^^
void registerCallback(const Callback& c)
{
callback = c;
}
void callOn(Callback_t* p)
{
callback(p, 42);
}
private:
Callback callback;
};
int main()
{
SomeClass sc;
sc.registerCallback(&Callback_t::myCallback);
Callback_t cb; // we need an instance of Callback_t to call a member on
sc.callOn(&cb);
}
Output: You called me?
;
Use templates:
template <class T>
class B
{
public:
typedef void (T::*TCallBackFunction)(void);
void SetCallBack(T* pCallBackClass, TCallBackFunction pCallBackFunction)
{
if(pCallBackFunction && pCallBackClass)
{
m_pCallBackFunction = pCallBackFunction;
m_pCallBackClass = pCallBackClass;
}
}
void StartCallBackFunction()
{
(pCallBackClass->(*m_pCallBackFunction))();
}
private:
TCallBackFunction m_pCallBackFunction;
T* m_pCallBackClass;
};
Such like this. And use it:
...
B<MyClass> b;
b.SetCallBack(&b, &MyClass::MyFunction);
...
Why all this complicated mumbo-jumbo?
Why not create a class as thus (for example)
Class MouseOverEventCallBack
{
public:
virtual void RunMouseOverCallback() = 0;
};
Then just create classes that inherit this class (and redefine the method RunMouseOverCallback
)
Then Register function just needs to be
void registerCallback(MouseOverEventCallBack *callbackObject); // possible could use a reference
The register method will just call the method and the object will have all that it needs.
Seems a bit simpler. Let the compiler do the work with pointers to functions etc.