Let\'s pretend my program contains a specific construct the C++ Standard states to be unspecified behavior. This basically means the implementation has to do something reasonabl
If it's undefined behaviour then by it's very nature what will happen is undefined, you can't rely on it to be the same under any circumstances.
Unspecified behaviour on the other hand is something left up to individual vendors to decide how to implement, if there are ambiguities in the language spec for example. This will be consistent between compiles and runs, but not necessarily between different vendors. So, for example, relying on unspecified behaviour when you only build using Visual Studio is fine but if you try and port the code to gcc it may fail or produce a different behaviour than you are expecting.
Many such behaviours are implemented differently when compiled with different optimization levels or with or without debug mode.
No, that's partly the reason undefined/implementation-defined behaviors exist in the standard. Undefined behavior isn't guaranteed to be the same between multiple compiles of the same source code on the same computer (say, with different optimization flags).
The committee clearly prefers well defined behavior. Implementation-defined behavior exists when the committee believes that multiple implementations exist for some concept, and there is no reason to prefer one over another in all cases. Undefined behavior exists when the committee believes it is too hard to keep any promises under reasonable implementations.
In many cases, undefined behavior is implemented as something without a check. The behavior is then up to the operating system, if there is one and if it notices something less-than kosher took place.
As an example, dereferencing memory that you don't own is undefined. In general the OS will kill your program if you do that. However if the stars align just right, you may manage to dereference memory that you don't own under C++'s rules (eg., you didn't get it from new
, or you already delete
d it) but that the OS believes you own. Sometimes you'll get a crash and sometimes you'll just corrupt memory somewhere else in your program, and sometimes you'll get away undetected (if the memory hasn't been handed back out, for instance).
Race conditions are considered undefined, and they are notorious for being different during different runs of the program. You'll probably get different behavior each time you smash your stack if your operating system does not notice.
Double delete
s are undefined. Generally they lead to crashes, but the fact that they are undefined means you can't rely on things crashing.
But can this behavior differ between compiles of the same program on the same compiler with same settings in the same environment?
Yes.
In other words, if I dereference a null pointer on line 78 in file X.cpp and the implementation formats the drive in such case does it mean that it will do the same after the program is recompiled?
The results of undefined behaviour are almost always caused by code emitted by the compiler interacting with the operating system and/or hardware in ways not specified by the language designer. So if you dereference a NULL pointer, what happens is really nothing to do with the compiler but will depend on how the underlying OS/hardware deals with an invalid memory access. If the OS/hardware always deals with this in a consistent manner (for example via a trap), then you could expect UB to be consistent, but this has nothing to do with the language or the compiler.
That's the purpose of specifying it as undefined...it means there is no telling what will happen, either on different or even the same platform (with repeated tests).
Unspecified and undefined behavior are not guaranteed to be consistent between separate runs of an already compiled program. That alone already makes the notion of consistency between separate compiles totally meaningless.
Also, it is probably worth adding that undefined behavior can manifest itself at compilation stage by preventing the program from compiling at all.