I was programming a game similar to asteroid, but I do not understand how to spawn the asteroids in the background.
Don't have your Asteroid
class extends JPanel
. Instead have it as a class that model's asteroid data and has data manipulation methods. You'll also want to have a draw
method that take a Graphic
context. Something like
public class Asteroid {
Image asteroidImage;
JPanel panel;
int x, y;
public Asteroid(JPanel panel, Image image, int x, int y) {
this.panel = panel;
this.asteroidImage = image;
this.x = x;
this.y = y;
}
public void drawAsteroid(Graphics g) {
g.drawImage(asteroidImage, x, y, panel);
}
public void move() {
x += 5;
}
}
Now you have a model of an asteroid, you can create a List
of Asteriod
objects and iterate through them and use it's drawAsteroid
method to paint them. Something like
public class GamePanel extends JPanel {
List<Asteroid> asteroids;
Image asteroidImage;
public GamePanel(){
asteroidImage = ...
asteroids = new ArrayList<>();
asteroids.add(new Asteroid(GamePanel.this, asteroidImage, 100, 100));
// add more asteriods
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
for (Asteriod asteroid: asteriods) {
asteriod.drawAsteroid(g);
}
}
}
To animate them, you'll want to use a javax.swing.Timer
. See more at How to Use Swing Timers. You'll want to manipulate the Asteriod
data in the Timer
. With the code provided above, you can just call it's move
method, then call repaint()
. Something like
public GamePanel(){
...
Timer timer = new Timer(30, new ActionListener(){
public void actionPerformed(ActionEvent e) {
Iterator it = asteroids.iterator();
while (it.hasNaext()) {
Asteroid asteriod = (Asteroid)it.next();
asteroid.move();
}
}
});
}
You can see a bunch more complete example of animating multiple objects here and here and here and here and here
Here's a full example. You'll see I included a Rectangle2D
object in the Astreroid
class. That's just if you want to check for collision detection. You should move the Rectangle2D
x
and/or y
with every Asreroid
movement of x
and y
. Then you can check if asteroid.rectangle.intersects(someOtherObject)
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
public class AsteroidBackground extends JPanel {
private static final int D_W = 400;
private static final int D_H = 600;
BufferedImage asteroidImage;
BufferedImage background;
List<Asteroid> asteroids;
Random random = new Random();
int countToAddAsteroid = 0;
int y;
public AsteroidBackground() {
try {
asteroidImage = ImageIO.read(getClass().getResource("/resources/small-asteroid.png"));
background = ImageIO.read(getClass().getResource("/resources/space.png"));
} catch (IOException ex) {
Logger.getLogger(AsteroidBackground.class.getName()).log(Level.SEVERE, null, ex);
}
asteroids = new ArrayList<>();
y = 0 - asteroidImage.getHeight();
Timer timer = new Timer(40, new ActionListener(){
public void actionPerformed(ActionEvent e) {
if (countToAddAsteroid >= 25) {
int randX = random.nextInt(D_W);
asteroids.add(new Asteroid(AsteroidBackground.this, asteroidImage, randX, y));
countToAddAsteroid = 0;
}
countToAddAsteroid++;
Iterator it = asteroids.iterator();
while (it.hasNext()) {
Asteroid asteroid = (Asteroid)it.next();
if (asteroid.y >= D_H) {
it.remove();
} else {
asteroid.move();
}
}
repaint();
}
});
timer.start();
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(background, 0, 0, this);
for (Asteroid asteroid : asteroids) {
asteroid.drawAsteroid(g);
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(D_W, D_H);
}
public class Asteroid {
Rectangle2D rectangle;
Image asteroidImage;
JPanel panel;
int x, y;
public Asteroid(JPanel panel, Image image, int x, int y) {
this.panel = panel;
this.asteroidImage = image;
this.x = x;
this.y = y;
rectangle = new Rectangle2D.Double(
x, y, image.getWidth(panel), image.getHeight(panel));
}
public void drawAsteroid(Graphics g) {
g.drawImage(asteroidImage, x, y, panel);
}
public void move() {
y += 5;
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
JFrame frame = new JFrame();
frame.add(new AsteroidBackground());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
}