I came across a term called reflection. It is a feature commonly used in factory design patterns. I had a hard time understanding the concept because I’m still learning how to p
Code:
public class TestReflectionFactoryDesign {
public static void main(String[] args) throws Exception {
Person student = PersonFactory.getPersonWithFullQualifiedClassName("com.test.reflectionFactoryDesign.Student");
student.say();
Person teacher = PersonFactory.getPersonWithClass(Teacher.class);
teacher.say();
Person student2 = PersonFactory.getPersonWithName("student");
student2.say();
}
}
class Student implements Person {
@Override
public void say() {
System.out.println("I am a student");
}
}
class Teacher implements Person {
@Override
public void say() {
System.out.println("I am a teacher");
}
}
interface Person {
void say();
}
class PersonFactory {
// reflection, by full qualified class name
public static Person getPersonWithFullQualifiedClassName(String personType) throws Exception {
Class<?> personClass = Class.forName(personType);
return getPersonWithClass(personClass);
}
// reflection, by passing class object
public static Person getPersonWithClass(Class personClass) throws Exception {
return (Person) personClass.newInstance();
}
// no reflection, the ordinary way
public static Person getPersonWithName(String personType) {
if (personType.equalsIgnoreCase("STUDENT")) {
return new Student();
} else if (personType.equalsIgnoreCase("TEACHER")) {
return new Teacher();
}
return null;
}
}
Output:
I am a student
I am a teacher
I am a student
I would never use reflection to implement Factory design pattern, unless there was a special case. The below code is a terrible way to implement the factory design pattern. But since you wanted to know "How" to use reflection for factory design pattern here's the example:
namespace NaiveFactory
{
public interface Shape
{
void Draw();
}
public class Circle : Shape
{
public void Draw() { Console.WriteLine("Drawing Circle"); }
}
public class Rectangle : Shape
{
public void Draw() { Console.WriteLine("Drawing Rectangle"); }
}
public class ShapeFactory
{
public static Shape GetShape<T>() where T : Shape
{
return Activator.CreateInstance<T>();
}
public static Shape GetShape(string shapeName)
{
var assembly = Assembly.GetExecutingAssembly();
var type = assembly.GetType(shapeName).FullName;
return (Shape) Activator.CreateInstanceFrom(assembly.Location, type).Unwrap();
}
}
class Program
{
static void Main(string[] args)
{
var shape = ShapeFactory.GetShape<Circle>();
var shape2 = ShapeFactory.GetShape("NaiveFactory.Rectangle");
shape.Draw();
shape2.Draw();
Console.ReadKey();
}
}
}
EDIT
As per suggestion from @AlexeiLevenkov, I have added something close to Dependency injection and instantiating the Shape
objects using Constructor Injection as well as with a method:
namespace NaiveFactory
{
public interface IBoard
{
void InternalDraw(string str);
}
public class ConsoleBoard : IBoard
{
public void InternalDraw(string str) { Console.WriteLine(str); }
}
public class DebugBoard : IBoard
{
public void InternalDraw(string str) { Debug.WriteLine(str); }
}
public interface Shape
{
IBoard Board { get; set; }
void Draw();
void SetBoard(IBoard board);
}
public class Circle : Shape
{
public IBoard Board { get; set; }
public Circle()
{
}
public Circle(IBoard board)
{
Board = board;
}
public void Draw() { Board.InternalDraw("Drawing Circle"); }
public void SetBoard(IBoard board)
{
Board = board;
}
}
public class Rectangle : Shape
{
public IBoard Board { get; set; }
public Rectangle()
{
}
public Rectangle(IBoard board)
{
Board = board;
}
public void Draw() { Board.InternalDraw("Drawing Rectangle"); }
public void SetBoard(IBoard board)
{
Board = board;
}
}
public class ShapeFactory
{
private static Dictionary<Type, Type> _configurationData = new Dictionary<Type, Type>();
public static Shape GetShape<T>() where T : Shape
{
return Activator.CreateInstance<T>();
}
public static void ConfigureContainer<T, U>()
{
_configurationData.Add(typeof(T), typeof(U));
}
public static Shape GetShape_UsingConstructorInjection(string shapeName)
{
var assembly = Assembly.GetExecutingAssembly();
var type = assembly.GetType(shapeName);
var constructor = type.GetConstructor(_configurationData.Keys.ToArray());
if (constructor != null)
{
var parameters = constructor.GetParameters();
return (from parameter in parameters where _configurationData.Keys.Contains(parameter.ParameterType)
select Activator.CreateInstance(_configurationData[parameter.ParameterType]) into boardObj
select (Shape) Activator.CreateInstance(type, boardObj)).FirstOrDefault();
}
return null;
}
public static Shape GetShape_UsingSetBoardMethod(string shapeName)
{
var assembly = Assembly.GetExecutingAssembly();
var type = assembly.GetType(shapeName);
var shapeObj = (Shape) Activator.CreateInstance(type);
if (shapeObj != null)
{
shapeObj.SetBoard((IBoard) Activator.CreateInstance(_configurationData[typeof (IBoard)]));
return shapeObj;
}
return null;
}
}
class Program
{
static void Main(string[] args)
{
ShapeFactory.ConfigureContainer<IBoard, ConsoleBoard>();
var shape = ShapeFactory.GetShape_UsingSetBoardMethod("NaiveFactory.Circle");
var shape2 = ShapeFactory.GetShape_UsingConstructorInjection("NaiveFactory.Rectangle");
shape.Draw();
shape2.Draw();
Console.ReadKey();
}
}
}