I want to override a virtual method with a derived class type. What\'s the current best way to do this? So far I\'ve found two approaches:
abstract<
The new
keyword implicitly 'overrides' the base functionality anyway. Unless for some reason you specifically want override
to appear in code, then a single new
modifier will suffice. I would also explore abstrating the clone functionality into an interface, it allows you to make more assumptions in code, at a later date.
public interface ICloneable<out T>
{
T Clone();
}
public class A1 : ICloneable<A1>
{
public int X1 { get; set; }
public A1(int x1) { this.X1 = x1; }
public virtual A1 Clone()
{
return new A1(X1);
}
}
public class A2 : A1, ICloneable<A2>
{
public int X2 { get; set; }
public A2(int x1, int x2)
: base(x1)
{
this.X2 = x2;
}
public virtual new A2 Clone()
{
return new A2(X1, X2);
}
}
public class A3 : A2, ICloneable<A3>
{
public int X3 { get; set; }
public A3(int x1, int x2, int x3)
: base(x1, x2)
{
this.X3 = x3;
}
public virtual new A3 Clone()
{
return new A3(X1, X2, X3);
}
}
EDIT: The resultant possible behaviour:
public class A4 : A3, ICloneable<A4>
{
public int X4 { get; set; }
public A4(int x1, int x2, int x3, int x4)
: base(x1, x2, x3)
{
this.X4 = x4;
}
public override A3 Clone()
{
return ((ICloneable<A4>)this).Clone();
}
A4 ICloneable<A4>.Clone()
{
return new A4(X1, X2, X3, X4);
}
}
I'd advise against all of this. Just stick to the standard interfaces and patterns for such things. Implement System.ICloneable...
http://msdn.microsoft.com/en-us/library/system.icloneable(v=vs.110).aspx
Object Clone()
Simple no?
If you must deviate, I would use generics as Andrew Kennan has suggested. However I would still implement System.ICloneable as it makes the class more inter-operable with other frameworks.
In addition ICloneable should be implemented using a protected constructor e.g.
public class A1 : ICloneable
{
public A1(int x1) { this.X1 = x1; }
protected A1(A1 copy) { this.X1 = copy.X1; }
public int X1 { get; set; }
public virtual object Clone()
{
return new A1(this); // Protected copy constructor
}
}
This way you can inherit A1 as such...
public class B1 : A1, ICloneable
{
public B1(int x1, int y1) : base(x1) { this.Y1 = y1; }
protected B1(B1 copy) : base(copy) { this.Y1 = copy.Y1; }
public int Y1 { get; set; }
public virtual object Clone()
{
return new B1(this); // Protected copy constructor
}
}
You could make the base class generic:
public abstract class Base<TDerived> where TDerived : Base {
public abstract TDerived Clone();
}
public class Derived1 : Base<Derived1> {
public override Derived1 Clone() { ... }
}
public class Derived2 : Base<Derived2> {
public override Derived2 Clone() { ... }
}
However this makes me wonder how useful having a common base class is. Perhaps the Clone implementations of Derived1 and Derived2 don't need to be part of a common interface.