How to override method with derived return type in C#?

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南旧
南旧 2021-01-25 20:28

I want to override a virtual method with a derived class type. What\'s the current best way to do this? So far I\'ve found two approaches:

  1. Use an abstract<
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  • 2021-01-25 21:10

    The new keyword implicitly 'overrides' the base functionality anyway. Unless for some reason you specifically want override to appear in code, then a single new modifier will suffice. I would also explore abstrating the clone functionality into an interface, it allows you to make more assumptions in code, at a later date.

    public interface ICloneable<out T>
    {
        T Clone();
    }
    
    public class A1 : ICloneable<A1>
    {
        public int X1 { get; set; }
        public A1(int x1) { this.X1 = x1; }
    
        public virtual A1 Clone()
        {
            return new A1(X1);
        }
    }
    public class A2 : A1, ICloneable<A2>
    {
        public int X2 { get; set; }
    
        public A2(int x1, int x2)
            : base(x1)
        {
            this.X2 = x2;
        }
    
        public virtual new A2 Clone()
        {
            return new A2(X1, X2);
        }
    }
    
    public class A3 : A2, ICloneable<A3>
    {
        public int X3 { get; set; }
    
        public A3(int x1, int x2, int x3)
            : base(x1, x2)
        {
            this.X3 = x3;
        }
    
        public virtual new A3 Clone()
        {
            return new A3(X1, X2, X3);
        }
    }
    

    EDIT: The resultant possible behaviour:

    public class A4 : A3, ICloneable<A4>
    {
        public int X4 { get; set; }
    
        public A4(int x1, int x2, int x3, int x4)
            : base(x1, x2, x3)
        {
            this.X4 = x4;
        }
    
        public override A3 Clone()
        {
            return ((ICloneable<A4>)this).Clone();
        }
    
        A4 ICloneable<A4>.Clone()
        {
            return new A4(X1, X2, X3, X4);
        }
    }
    
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  • 2021-01-25 21:15

    I'd advise against all of this. Just stick to the standard interfaces and patterns for such things. Implement System.ICloneable...

    http://msdn.microsoft.com/en-us/library/system.icloneable(v=vs.110).aspx

    Object Clone()
    

    Simple no?

    If you must deviate, I would use generics as Andrew Kennan has suggested. However I would still implement System.ICloneable as it makes the class more inter-operable with other frameworks.

    In addition ICloneable should be implemented using a protected constructor e.g.

    public class A1 : ICloneable
    {
        public A1(int x1) { this.X1 = x1; }
        protected A1(A1 copy) { this.X1 = copy.X1; }
    
        public int X1 { get; set; }
    
        public virtual object Clone()
        {
            return new A1(this); // Protected copy constructor
        }
    }
    

    This way you can inherit A1 as such...

    public class B1 : A1, ICloneable
    {
        public B1(int x1, int y1) : base(x1) { this.Y1 = y1; }
        protected B1(B1 copy) : base(copy) { this.Y1 = copy.Y1; }
    
        public int Y1 { get; set; }
    
        public virtual object Clone()
        {
            return new B1(this); // Protected copy constructor
        }
    }
    
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  • 2021-01-25 21:22

    You could make the base class generic:

    public abstract class Base<TDerived> where TDerived : Base {
      public abstract TDerived Clone();
    }
    
    public class Derived1 : Base<Derived1> {
      public override Derived1 Clone() { ... }
    }
    
    public class Derived2 : Base<Derived2> {
      public override Derived2 Clone() { ... }
    }
    

    However this makes me wonder how useful having a common base class is. Perhaps the Clone implementations of Derived1 and Derived2 don't need to be part of a common interface.

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