Im using an a-sky element to display a 360° photosphere.
My problem is that I have to place inside the photosphere some elements that must act like \'markers\'; but I do
If you want to calculate position on the a-sky sphere surface, I have a method. make a ray from camera's position, and this ray will hit on sphere. this hit point is the position that we want to calculate. the code is like:
<script src="https://cdnjs.cloudflare.com/ajax/libs/aframe/0.3.2/aframe.min.js"></script>
<script src="//cdn.rawgit.com/donmccurdy/aframe-extras/v2.5.2/dist/aframe-extras.js"></script>
<!DOCTYPE html>
<html>
<head>
<title>sphere position</title>
<script>
document.addEventListener("click",function(){
var camera = document.querySelector("a-camera");
var cursor = document.querySelector("a-cursor");
var camera_pos = new THREE.Vector3().copy(camera.object3D.getWorldPosition()); // get camera's world position
var cursor_pos = new THREE.Vector3().copy(cursor.object3D.getWorldPosition()); // get cursor's world position
var direction = new THREE.Vector3().subVectors(cursor_pos,camera_pos); //calculate direction from camera to cursor
var raycaster = new THREE.Raycaster(camera_pos,direction.normalize()); // make raycaster
var sky = document.querySelector("a-sky");
var intersects = raycaster.intersectObject(sky.object3D.children[0]); //let raycaster intersect the 'a-sky' sphere
console.log(intersects[0].point);
});
</script>
</head>
<body>
<a-scene>
<a-camera universal-controls position="0 1.6 0">
<a-cursor></a-cursor>
</a-camera>
<a-sky material="side:double"></a-sky>
</a-scene>
</body>
</html>
Sorry for answering my own question but this time was really easy:
function sphericalCoordsToVector3(distance, latitude, longitude){
return new THREE.Vector3(
distance * -Math.cos(latitude) * Math.cos(longitude),
distance * Math.sin(latitude),
distance * -Math.cos(latitude) * Math.sin(longitude)
);
}
Where distance
is the distance from the centre (camera) where we want to put our element.
Just for the records, the opposite function is:
function vector3ToSphericalCoords(vector) {
var phi = Math.acos(vector.y / Math.sqrt(vector.x * vector.x + vector.y * vector.y + vector.z * vector.z));
var theta = Math.atan2(vector.x, vector.z);
return {
longitude: theta < 0 ? -theta : (Math.PI * 2.0) - theta,
latitude: (Math.PI / 2.0) - phi
};
};
The original functions can be found here: mistic100/Photo-Sphere-Viewer (there are also nice functions to get the position of the element inside the screen)