SKTextureAtlas and 3x images

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春和景丽
春和景丽 2021-01-25 19:31

Has anyone been able to get the simulator in xcode 6 to use the 3x images inside of an atlas? Whenever I load them into SKTextureAtlas it will use the 2x image instead.

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  • 2021-01-25 20:11

    apparently you need to have launch images set (in project settings) in order for xcode to recognize different screen sizes properly

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