I trying to create a socket server over the net-module in node.js. There should be different clients connect to it and be able to send/receive commands which will be evaluated o
Since TCP is emulating a stream, you don't want to rely on anything about how the stream is broken into separate data events. The data given to one callback could be the first half of something or 2 things.
Instead, you want to emulate your datagram protocol on top of this reliable stream by appending stream contents to the end of a buffer and removing complete messages from the front for processing.
For example, this simple server from the docs, demonstrates a minimal valid TCP server:
const net = require('net');
const server = net.createServer((socket) => {
let name = '';
socket.setEncoding('utf8');
socket.on('data', (chunk) => name += chunk);
socket.on('end', () => socket.end(`hello ${name}`));
});
server.listen(8000);
While message separation can be done by length indicators or reserved sequences, reserved sequences require encoding files (to avoid accidentally seeing them in data) and scanning data continuously to find them. This makes length indicators preferable for dealing with the file data.
So for example, the file [data]
response first becomes file [#####] [data]
where ##### tells you how much data to keep assembling on the buffer before a data callback will remove this entire message from the front of the buffer for processing as a fileSave().
Then, to handle more granular interactivity, simply break up these operations into separate smaller interactions, for example replace file [wholefilecount] [data]
responses with filechunk [0-maxchunk] [data]
responses that require a filenext command to continue and send a fileend
to tell the client the file is done.