Implementing my own event loop in a wxPython application

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情书的邮戳
情书的邮戳 2021-01-25 12:27

I’m writing a wxPython application that will be doing quite a bit of data analysis and display. The way I’ve written it so far has led to problems when two threads try to change

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  • 2021-01-25 13:00

    For posterity, here is the decorator I created using Yoriz’s answer.

    def run_on_main_thread(fn):
        """Decorator. Forces the function to run on the main thread.
    
        Any calls to a function that is wrapped in this decorator will
        return immediately; the return value of such a function is not
        available.
    
        """
        @wraps(fn)
        def deferred_caller(*args, **kwargs):
            # If the application has been quit then trying to use
            # CallAfter will trigger an assertion error via the line
            #     assert app is not None, 'No wx.App created yet'
            # Since assertions are optimized out when -O is used,
            # though, it seems safest to perform the check ourselves,
            # and also catch the exception just in case.
            if wx.GetApp() is not None:
                try:
                    wx.CallAfter(fn, *args, **kwargs)
                except AssertionError:
                    pass
    
        return deferred_caller
    
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  • 2021-01-25 13:03

    Just post wx.Events to some object (typically the application or the main window). They will be processed in FIFO order, although they will be intermixed with the other GUI events happening on the main thread itself. Of course, you also need to have actual handlers for these events implementing whatever logic you need.

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  • 2021-01-25 13:05

    You can use wx.callafter, it takes a callable object that is called in the guis mainloop after the current and pending event handlers have been completed. Any extra positional or keyword args are passed on to the callable when it is called.

    Here is an example of gui code that takes advantage of wx.CallAfter when running a separate thread and updating the GUI in the main thread.

    The code is by Andrea Gavana which is found in the wxpython Phoenix docs

    #!/usr/bin/env python
    
    # This sample shows how to take advantage of wx.CallAfter when running a
    # separate thread and updating the GUI in the main thread
    
    import wx
    import threading
    import time
    
    class MainFrame(wx.Frame):
    
        def __init__(self, parent):
            wx.Frame.__init__(self, parent, title='CallAfter example')
    
            panel = wx.Panel(self)
            self.label = wx.StaticText(panel, label="Ready")
            self.btn = wx.Button(panel, label="Start")
            self.gauge = wx.Gauge(panel)
    
            sizer = wx.BoxSizer(wx.VERTICAL)
            sizer.Add(self.label, proportion=1, flag=wx.EXPAND)
            sizer.Add(self.btn, proportion=0, flag=wx.EXPAND)
            sizer.Add(self.gauge, proportion=0, flag=wx.EXPAND)
    
            panel.SetSizerAndFit(sizer)
            self.Bind(wx.EVT_BUTTON, self.OnButton)
    
        def OnButton(self, event):
            """ This event handler starts the separate thread. """
            self.btn.Enable(False)
            self.gauge.SetValue(0)
            self.label.SetLabel("Running")
    
            thread = threading.Thread(target=self.LongRunning)
            thread.start()
    
        def OnLongRunDone(self):
            self.gauge.SetValue(100)
            self.label.SetLabel("Done")
            self.btn.Enable(True)
    
        def LongRunning(self):
            """This runs in a different thread.  Sleep is used to
             simulate a long running task."""
            time.sleep(3)
            wx.CallAfter(self.gauge.SetValue, 20)
            time.sleep(5)
            wx.CallAfter(self.gauge.SetValue, 70)
            time.sleep(4)
            wx.CallAfter(self.OnLongRunDone)
    
    if __name__ == "__main__":
        app = wx.App(0)
        frame = MainFrame(None)
        frame.Show()
        app.MainLoop()
    
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