cannot implicitly convert type 'unityengine.vector2' to 'float'

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眼角桃花
眼角桃花 2021-01-25 12:07

BallPower = new Vector2(Mathf.Clamp(Startpoint.x - Endpoint.x, MinPower.x, MaxPower.x),

This line shows the same error.

cannot implicitly convert type \'unityengin

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