I want to set scale for a sprite by height of original image. And then the width of that sprite will follow by original ratio of that image. How can i do that. Thank for all you
You can scale by width or height only with: sprite->setScaleX()
and sprite->setScaleY()
use setScale function of CCSprite e.g -
CCSprite *Sprite = CCSprite::create(WHEEL_SPRITE);
Sprite->setScale(DIRECTOR_VISIBLE_HEIGHT*0.65/Sprite->getContentSize().height);
Sprite->setPosition(ccp(DIRECTOR_VISIBLE_WIDTH/2, DIRECTOR_VISIBLE_HEIGHT/2));
this->addChild(Sprite);
CCSprite has a member function
virtual void setScale(float scale)
Reference:setScale
Just create a sprite, and call this function.
CCSprite* bg = CCSprite::create("background.png");
this->addChild(bg,0);
bg->setScale(2.0);
bg sprite will be twice bigger than the origin one.