CString CRichEditCtrl::GetSelText() const
{
ASSERT(::
To get a wide char string you have to use the EM_GETTEXTEX message. CRichEditCtrl source does not contain a method which utilizes such message. Here is a correct implementation of GetSelText() which actually does return Unicode characters:
CString CRichEditCtrlFix::GetSelText() const
{
ASSERT(::IsWindow(m_hWnd));
CHARRANGE cr;
cr.cpMin = cr.cpMax = 0;
::SendMessage(m_hWnd, EM_EXGETSEL, 0, (LPARAM)&cr);
CString strText;
int sz = (cr.cpMax - cr.cpMin + 1) * sizeof(tchar);
LPTSTR lpsz = strText.GetBufferSetLength(sz);
lpsz[0] = NULL;
GETTEXTEX gte;
memset( >e, 0, sizeof(GETTEXTEX) );
gte.cb = sz;
gte.flags = GT_SELECTION;
if( sizeof(tchar) == 2 ) gte.codepage = 1200;
::SendMessage(m_hWnd, EM_GETTEXTEX, (WPARAM)>e, (LPARAM)lpsz);
strText.ReleaseBuffer();
return CString(strText);
}
1200 here means UTF-16LE
This is not the correct MFC source code, have you edited it? Using CStringA and LPSTR is quite inappropriate, the real code uses CString and LPTSTR so that Unicode is correctly handled. Yes, as posted the code would only return one character.
Seeing the version helped. The bug is described in this feedback article. If you can't reasonably upgrade to VS2008 SP1, you could derive your own class from CRichEditCtrl and replace the function. For example:
CString CRichEditCtrlFix::GetSelText() const
{
ASSERT(::IsWindow(m_hWnd));
CHARRANGE cr;
cr.cpMin = cr.cpMax = 0;
::SendMessage(m_hWnd, EM_EXGETSEL, 0, (LPARAM)&cr);
CString strText;
LPTSTR lpsz=strText.GetBufferSetLength((cr.cpMax - cr.cpMin + 1) * 2);
lpsz[0] = NULL;
::SendMessage(m_hWnd, EM_GETSELTEXT, 0, (LPARAM)lpsz);
strText.ReleaseBuffer();
return CString(strText);
}