My implementation of the following can be found on jsfiddle.net
I have four divs. My goal is to make them draggable around the page but NOT to allow them to overlap one
You will have the object colliding with more than just 1. The script will give you all the collisions. But the logic to accept/move it or no i guess depends on what it is you are trying to achieve. Borrowed from intersects
script:
function mouseMove(e) {
if (!mouseDown) {
return;
}
let coords = e.target.getBoundingClientRect();
let movX = e.movementX;
let movY = e.movementY;
collision(movX, movY, e.target.classList[1], coords) //check all collisions. Item can collide with more than one polygon.
e.target.style.left = `${coords.left+movX}px`;
e.target.style.top = `${coords.top+movY}px`;
/* if (!) {
}*/
}
function collision(newX, newY, movingPart, movingRect) {
let takenPositions = []; //array of arrays of rects' L, R, Top, Bottom coords
let newCoords = {
id: movingPart,
width: 100,
height: 100,
x: movingRect.left + newX,
y: movingRect.top + newY
};
let collision = false;
let collisions = []; //store collisions.
divs.forEach((d) => {
if (d.classList[1] !== movingPart) { // a thing can't collide with itself
let c = d.getBoundingClientRect();
takenPositions.push({
id: d.classList[1],
width: 100,
height: 100,
x: c.left,//updated this part x,y are undefined :|
y: c.top //and updated this
});
}
});
takenPositions.forEach((p) => {
var tw = p.width;
var th = p.height;
var rw = newCoords.width;
var rh = newCoords.height;
if (rw <= 0 || rh <= 0 || tw <= 0 || th <= 0) {
collision = false;
} else {
var tx = p.x;
var ty = p.y;
var rx = newCoords.x;
var ry = newCoords.y;
rw += rx;
rh += ry;
tw += tx;
th += ty;
collision = ((rw < rx || rw > tx) && (rh < ry || rh > ty) && (tw < tx || tw > rx) && (th < ty || th > ry));
collisions.push({
parentId: newCoords.id,
destId: p.id,
collision: collision
});
}
});
let info = document.querySelector('div.info');
info.innerHTML = "";
collisions.forEach(function(element) {
info.innerHTML += `${element.parentId} collision with ${element.destId} is ${element.collision}. <br/>`;
});
}
This is a bit more complex than it looks.
Essentially what you need to do is get both sets of coordinates, those for the current (moving) element, and the one with which it has collided. Once a collision is detected, find out which axis has the smallest difference, then snap those coordinates.
var ac = a.getBoundingClientRect(); // coordinates for element 'a'
var bc = b.getBoundingClientRect(); // and 'b'
// assuming both boxes are same size...
// if not, use your existing collision code.
if(Math.abs(ac.top - bc.top) < ac.height && Math.abs(ac.left - bc.left) < ac.width) {
// collision here...
if(Math.abs(ac.top - bc.top) < Math.abs(ac.left - bc.left)) {
// vartical offset is smaller, so snap 'y's
if(ac.top < bc.top) { // a is above b, so snap a's bottom to b's top
a.style.top = bc.top - ac.height - 1 + 'px';
}
else {
a.style.top = bc.top + bc.height + 1 + 'px';
}
}
else { // here, horizontal offset is smaller, so snap 'x's
if(ac.left < bc.left) { // a is to the left of b, so snap a's right to b's left
a.style.left = bc.left - ac.width - 1 + 'px';
}
else {
a.style.left = bc.left + bc.width + 1 + 'px';
}
}
}
That should solve your problem...