Python 2.6 Chat Loop Issue. Cant Receive And Send Simultaneously

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别那么骄傲
别那么骄傲 2021-01-25 02:54

Im trying to make a console chat program, but have a problem with my loop. I cant get input and receive the other persons input at the same time. If two message or more are sent

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  • 2021-01-25 03:26

    The problem is that your recv() call blocks until some data is received, and while recv() is blocking, your program isn't checking to see if there is any input from stdin. The traditional single-threaded solution to this is to set the socket to non-blocking I/O (via EncCon.setblocking(False)) and then have your program block inside select() instead. Pass both EncCon and stdin to select() (as part of its read-socket-set argument) so that select() will return whenever either of them has some data to give to you. (Note that this method doesn't work under Windows, as windows doesn't allow select() to block on stdin :P )

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  • 2021-01-25 03:28

    The Twisted framework can be used to help accomplish this task. The code below initiates a chat server that clients can then connect to and communicate back and forth, based off of the server instance settings. You can make the appropriate modifications to fit your requirements:

    from twisted.internet.protocol import Factory
    from twisted.protocols.basic import LineReceiver
    from twisted.internet import reactor
    
    class Chat(LineReceiver):
    
        def __init__(self, users):
            self.users = users
            self.name = None
            self.state = "GETNAME"
    
        def connectionMade(self):
            self.sendLine("What's your name?")
    
        def connectionLost(self, reason):
            if self.users.has_key(self.name):
                del self.users[self.name]
    
        def lineReceived(self, line):
            if self.state == "GETNAME":
                self.handle_GETNAME(line)
            else:
                self.handle_CHAT(line)
    
        def handle_GETNAME(self, name):
            if self.users.has_key(name):
                self.sendLine("Name taken, please choose another.")
                return
            self.sendLine("Welcome, %s!" % (name,))
            self.name = name
            self.users[name] = self
            self.state = "CHAT"
    
        def handle_CHAT(self, message):
            message = "<%s> %s" % (self.name, message)
            for name, protocol in self.users.iteritems():
                if ':' in message:
                    self.exc(message.split(':')[0])
                if protocol != self:
                    protocol.sendLine(message)
    
        def exc(self, cmd):
            print cmd
            if cmd == 'who':
                for i in self.users:
                    print i
    
    
    class ChatFactory(Factory):
    
        def __init__(self):
            self.users = {} # maps user names to Chat instances
    
        def buildProtocol(self, addr):
            return Chat(self.users)
    
    
    reactor.listenTCP(8123, ChatFactory())
    reactor.run()
    
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  • 2021-01-25 03:48

    Threading isn't as hard as you think, and mastering it is an invaluable addition to your toolchest.

    Just make a class that is a subclass of Thread and make sure it has a run() method. then instantiate the class and call its start() method.

    Making the thread stop is more difficult to do right. Best to set a flag and make sure you check it regularly in your while loop, hence you need a timeout on your blocking recv(), of, say, 1 second.

    from socket import *
    from threading import Thread
    
    
    #Get User Info
    Ip = raw_input('IP>>>')
    Port = int(raw_input('Port>>>'))
    User = raw_input('Username>>>')
    
    #Open Socket To Server
    EncCon = socket(AF_INET, SOCK_STREAM)
    EncCon.connect((Ip, Port))
    
    print '\nStarting Chat....'
    print '\n<-------------------------------------------->\n\n'
    
    
    class ReceiveThread(Thread):
    
        def __init__(self, sock):
            Thread.__init__(self)
            self.sock = sock
            self.shouldstop = False
    
        def run(self):
            self.sock.settimeout(1)
            while not self.shouldstop:
                try:
                    data = self.sock.read()
                    print data
                except socket.timeout:
                    continue
    
        def stop(self):
            self.shouldstop = True
    
    
    # start receive loop:
    r = ReceiveThread(EncCon).start()
    
    
    #Send Loop
    while 1:
        MsgOut = raw_input()
        if MsgOut: EncCon.send(MsgOut)
    
        if MsgOut == '.':
            r.stop()
            r.join()
    
    
    EncCon.close()
    

    Now, this program still has the original problem that it would be impossible to start two instances, as you do not listen, but immediately connect. But that, I believe, was not the main part of your question.

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