MonoDroid apps don't use correct density drawables

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醉话见心
醉话见心 2021-01-25 00:08

I am getting some very interesting results when testing an app developed with MonoDroid on different devices with varying screen sizes and densities.

I have the follow

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  • 2021-01-25 00:51

    After chatting with Xamarin support it turns out that the problem was related to an incorrect AndroidManifest.xml file...

    It didn't have the <uses-sdk> tag set correctly...

    Changing it from

     <uses-sdk /> <!-- Why in the world this is the default I'll never know! -->
    

    to this

     <uses-sdk android:minSdkVersion="8" targetSdkVersion="8"/>
    

    completely solved the problem.

    Hope others find this useful!

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