I\'m Trying to grow and shrink an point by using this function glPointSize()
glPointSize()
float i; for (i = 0.0; i < 400.0; i ++) { glPointSi
Implementations have a limitation on the size of points. The GL_POINT_SIZE_RANGE can be used to fetch this limit, but it will generally be rather less than 400. A larger point size will be clamped to this range.
GL_POINT_SIZE_RANGE