C++ SDL What does the | do?

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無奈伤痛
無奈伤痛 2021-01-24 13:37
screen = SDL_SetVideoMode(1000,1000,32, SDL_HWSURFACE | SDL_FULLSCREEN);

What does the | do in SDL_HWSURFACE | SDL_FULLSCREEN

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  • 2021-01-24 13:54

    The other answers have explained it's a bitwise OR, but you probably want to know how that works:

    The flags are passed as a binary number, like 00001000 or 01000000, and each bit represents an individual flag. So the first bit (0) means HW_SURFACE is off, and the second bit (1) means FULLSCREEN is on. (Note that these are examples, I'm not sure about the actual bits.)

    So what the bitwise OR function does is combine those two flags by comparing each bit and saying "Is this bit OR this bit 1?" and if either is 1, it will set the result to 1. This will provide the result 01001000 which can be parsed by SDL to set the appropriate flags.

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  • 2021-01-24 14:08

    The | operator means bitwise or. That means each bit in the result is set if the corresponding bit in the left hand or the right hand value is set. So 1 | 2 = 3, because 1 in binary is 01 and 2 in binary is 10. So the result in binary is 11 which is 3 in decimal.

    In your example this is used to pass a lot of different on/off options to a function. Each of the constants has exactly one bit set. The function then looks at the value you pass and using the bitwise and operator & to check which ones you specified.

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  • 2021-01-24 14:11

    C / C++ APIs often set up bit 'flags' when there are a lot of different, non-mutually exclusive options that can be set for a given function call. Each of the flags will be assigned a bit position in a value (often a DWORD or other large integer type). One or more of these bits can then be set by bitwise OR-ing a collection of defined constants that represent the options and give you a more clear label to identify them than a raw numeric constant. The resultant value is passed as a single argument to the API function, which helps to keep the signature manageable.

    In this particular case, SDL_HWSURFACE and SDL_FULLSCREEN represent options that can be passed in to the SDL_SetVideoMode call. There are probably several other possible options available as well that were not set in this case. This particular call sets the two options by bitwise OR-ing the flag constants together, and passing the result as the last parameter.

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  • 2021-01-24 14:14

    That's the bitwise OR operator. It applies it to SDL_HWSURFACE and SDL_FULLSCREEN.

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