Rounded corners on chartJS v.2 - bar charts (with negative values)

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面向向阳花
面向向阳花 2021-01-24 08:53

I\'m styling some chartjs bar charts which need rounded corners at the bar\'s values (not their base), In most cases this means rounded corners at the top of the bar\'s however

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  • 2021-01-24 09:32

    I also faced the same issue. use below code for rounded corners-

    Chart.elements.Rectangle.prototype.draw = function () {
    
          var ctx = this._chart.ctx;
          var vm = this._view;
          var left, right, top, bottom, signX, signY, borderSkipped, radius;
          var borderWidth = vm.borderWidth;
         // Set Radius Here
          // If radius is large enough to cause drawing errors a max radius is imposed
          var cornerRadius = 20;
    
          if (!vm.horizontal) {
            // bar
            left = vm.x - vm.width / 2;
            right = vm.x + vm.width / 2;
            top = vm.y;
            bottom = vm.base;
            signX = 1;
            signY = bottom > top ? 1 : -1;
            borderSkipped = vm.borderSkipped || 'bottom';
          } else {
            // horizontal bar
            left = vm.base;
            right = vm.x;
            top = vm.y - vm.height / 2;
            bottom = vm.y + vm.height / 2;
            signX = right > left ? 1 : -1;
            signY = 1;
            borderSkipped = vm.borderSkipped || 'left';
          }
    
          // Canvas doesn't allow us to stroke inside the width so we can
          // adjust the sizes to fit if we're setting a stroke on the line
          if (borderWidth) {
            // borderWidth shold be less than bar width and bar height.
            var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
            borderWidth = borderWidth > barSize ? barSize : borderWidth;
            var halfStroke = borderWidth / 2;
            // Adjust borderWidth when bar top position is near vm.base(zero).
            var borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
            var borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
            var borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
            var borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
            // not become a vertical line?
            if (borderLeft !== borderRight) {
              top = borderTop;
              bottom = borderBottom;
            }
            // not become a horizontal line?
            if (borderTop !== borderBottom) {
              left = borderLeft;
              right = borderRight;
            }
          }
    
          ctx.beginPath();
          ctx.fillStyle = vm.backgroundColor;
          ctx.strokeStyle = vm.borderColor;
          ctx.lineWidth = borderWidth;
    
          // Corner points, from bottom-left to bottom-right clockwise
          // | 1 2 |
          // | 0 3 |
          var corners = [
            [left, bottom],
            [left, top],
            [right, top],
            [right, bottom]
          ];
    
          // Find first (starting) corner with fallback to 'bottom'
          var borders = ['bottom', 'left', 'top', 'right'];
          var startCorner = borders.indexOf(borderSkipped, 0);
          if (startCorner === -1) {
            startCorner = 0;
          }
    
          function cornerAt(index) {
            return corners[(startCorner + index) % 4];
          }
    
          // Draw rectangle from 'startCorner'
          var corner = cornerAt(0);
          var width, height, x, y, nextCorner, nextCornerId
          var x_tl, x_tr, y_tl, y_tr;
          var x_bl, x_br, y_bl, y_br;
          ctx.moveTo(corner[0], corner[1]);
    
          for (var i = 1; i < 4; i++) {
            corner = cornerAt(i);
            nextCornerId = i + 1;
            if (nextCornerId == 4) {
              nextCornerId = 0
            }
    
            nextCorner = cornerAt(nextCornerId);
    
            width = corners[2][0] - corners[1][0];
            height = corners[0][1] - corners[1][1];
            x = corners[1][0];
            y = corners[1][1];
    
            radius = cornerRadius;
    
            // Fix radius being too large        
            if (radius > Math.abs(height) / 2) {
              radius = Math.floor(Math.abs(height) / 2);
            }
            if (radius > Math.abs(width) / 2) {
              radius = Math.floor(Math.abs(width) / 2);
            }
    
            if (height < 0) {
              // Negative values in a standard bar chart
              x_tl = x; x_tr = x + width;
              y_tl = y + height; y_tr = y + height;
    
              x_bl = x; x_br = x + width;
              y_bl = y; y_br = y;
    
              // Draw
              ctx.moveTo(x_bl + radius, y_bl);
              ctx.lineTo(x_br - radius, y_br);
              ctx.quadraticCurveTo(x_br, y_br, x_br, y_br - radius);
              ctx.lineTo(x_tr, y_tr + radius);
              ctx.quadraticCurveTo(x_tr, y_tr, x_tr - radius, y_tr);
              ctx.lineTo(x_tl + radius, y_tl);
              ctx.quadraticCurveTo(x_tl, y_tl, x_tl, y_tl + radius);
              ctx.lineTo(x_bl, y_bl - radius);
              ctx.quadraticCurveTo(x_bl, y_bl, x_bl + radius, y_bl);
    
            } else if (width < 0) {
              // Negative values in a horizontal bar chart
              x_tl = x + width; x_tr = x;
              y_tl = y; y_tr = y;
    
              x_bl = x + width; x_br = x;
              y_bl = y + height; y_br = y + height;
    
              // Draw
              ctx.moveTo(x_bl + radius, y_bl);
              ctx.lineTo(x_br - radius, y_br);
              ctx.quadraticCurveTo(x_br, y_br, x_br, y_br - radius);
              ctx.lineTo(x_tr, y_tr + radius);
              ctx.quadraticCurveTo(x_tr, y_tr, x_tr - radius, y_tr);
              ctx.lineTo(x_tl + radius, y_tl);
              ctx.quadraticCurveTo(x_tl, y_tl, x_tl, y_tl + radius);
              ctx.lineTo(x_bl, y_bl - radius);
              ctx.quadraticCurveTo(x_bl, y_bl, x_bl + radius, y_bl);
    
            } else {
              //Positive Value
              ctx.moveTo(x + radius, y);
              ctx.lineTo(x + width - radius, y);
              ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
              ctx.lineTo(x + width, y + height - radius);
              ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
              ctx.lineTo(x + radius, y + height);
              ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
              ctx.lineTo(x, y + radius);
              ctx.quadraticCurveTo(x, y, x + radius, y);
            }
          }
    
          ctx.fill();
          if (borderWidth) {
            ctx.stroke();
          }
        };
    

    I used it for horizontal bar chart. It will draw the chart like below image-

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  • 2021-01-24 09:39

    You can achieve this by adding a cornerRadius options to the bar chart by customizing Chart.elements.Rectangle.prototype.draw so whenever you need a border radius to the bars you pass it as an options parameter.

    Your options object would match the following if you want a borderRadius = 8

    const options = {
      maintainAspectRatio: false,
      cornerRadius: 8,
    };
    

    Import the following into your code:
    P.S. if you are not using React, just import it from whatever library you are using and override draw function in the same way!

    // Custom rewrite for radius border on bar draw
    // Code from https://github.com/jedtrow/Chart.js-Rounded-Bar-Charts with a few adjustments
    
    import { Chart as ChartJS } from 'react-chartjs-2';
    
    ChartJS.elements.Rectangle.prototype.draw = function ReDraw() {
      const { ctx } = this._chart;
      const vm = this._view;
      let left; let right; let top; let bottom; let signX; let signY; let borderSkipped
      let { borderWidth } = vm;
    
      // If radius is less than 0 or is large enough to cause drawing errors a max
      // radius is imposed. If cornerRadius is not defined set it to 0.
      let { cornerRadius } = this._chart.config.options;
    
      if (cornerRadius < 0) { cornerRadius = 0 }
      if (typeof cornerRadius === 'undefined') { cornerRadius = 0 }
    
      if (!vm.horizontal) {
        left = vm.x - vm.width / 2;
        right = vm.x + vm.width / 2;
        top = vm.y;
        bottom = vm.base;
        signX = 1;
        signY = bottom > top ? 1 : -1;
        borderSkipped = vm.borderSkipped || 'bottom';
      }
    
      // Canvas doesn't allow us to stroke inside the width so we can
      // adjust the sizes to fit if we're setting a stroke on the line
      if (borderWidth) {
        // borderWidth shold be less than bar width and bar height.
        const barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
        borderWidth = borderWidth > barSize ? barSize : borderWidth;
        const halfStroke = borderWidth / 2;
        // Adjust borderWidth when bar top position is near vm.base(zero).
        const borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
        const borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
        const borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
        const borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
        // not become a vertical line?
        if (borderLeft !== borderRight) {
          top = borderTop;
          bottom = borderBottom;
        }
        // not become a horizontal line?
        if (borderTop !== borderBottom) {
          left = borderLeft;
          right = borderRight;
        }
      }
    
      ctx.beginPath();
      ctx.fillStyle = vm.backgroundColor;
      ctx.strokeStyle = vm.borderColor;
      ctx.lineWidth = borderWidth;
    
      // Corner points, from bottom-left to bottom-right clockwise
      // | 1 2 |
      // | 0 3 |
      const corners = [
        [left, bottom],
        [left, top],
        [right, top],
        [right, bottom],
      ]
    
      // Find first (starting) corner with fallback to 'bottom'
      const borders = ['bottom', 'left', 'top', 'right'];
      let startCorner = borders.indexOf(borderSkipped, 0)
      if (startCorner === -1) {
        startCorner = 0;
      }
    
      function cornerAt(index) {
        return corners[(startCorner + index) % 4];
      }
    
      // Draw rectangle from 'startCorner'
      let corner = cornerAt(0);
      ctx.moveTo(corner[0], corner[1]);
    
      for (let i = 1; i < 4; i++) {
        corner = cornerAt(i);
        let nextCornerId = i + 1;
        if (nextCornerId === 4) {
          nextCornerId = 0;
        }
    
        const width = corners[2][0] - corners[1][0];
        const height = corners[0][1] - corners[1][1];
        const x = corners[1][0];
        const y = corners[1][1];
    
        let radius = cornerRadius;
    
        // Fix radius being too large
        if (radius > Math.abs(height) / 1.5) {
          radius = Math.floor(Math.abs(height) / 1.5);
        }
        if (radius > Math.abs(width) / 1.5) {
          radius = Math.floor(Math.abs(width) / 1.5);
        }
    
        if (height < 0) {
          // Negative values in a standard bar chart
          const x_tl = x; const x_tr = x + width;
          const y_tl = y + height; const y_tr = y + height;
    
          const x_bl = x; const x_br = x + width;
          const y_bl = y; const y_br = y;
    
          // Draw
          ctx.moveTo(x_bl + radius, y_bl);
          ctx.lineTo(x_br - radius, y_br);
          ctx.quadraticCurveTo(x_br, y_br, x_br, y_br - radius);
          ctx.lineTo(x_tr, y_tr + radius);
          ctx.quadraticCurveTo(x_tr, y_tr, x_tr - radius, y_tr);
          ctx.lineTo(x_tl + radius, y_tl);
          ctx.quadraticCurveTo(x_tl, y_tl, x_tl, y_tl + radius);
          ctx.lineTo(x_bl, y_bl - radius);
          ctx.quadraticCurveTo(x_bl, y_bl, x_bl + radius, y_bl);
        } else {
          ctx.moveTo(x + radius, y);
          ctx.lineTo(x + width - radius, y);
          ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
          ctx.lineTo(x + width, y + height - radius);
          ctx.quadraticCurveTo(x + width, y + height, x + width, y + height);
          ctx.lineTo(x + radius, y + height);
          ctx.quadraticCurveTo(x, y + height, x, y + height);
          ctx.lineTo(x, y + radius);
          ctx.quadraticCurveTo(x, y, x + radius, y);
        }
      }
    
      ctx.fill();
      if (borderWidth) {
        ctx.stroke();
      }
    }
    
    
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