I have a project created in Xamarin Studio that seems to have some problems when I publish in Google Play:
When the application is published, I can install in phones nor
I am just going to post everything I said as an answer. The order I put these in does not correlate with importance.
You should not need to use the <compatible-screens>
unless your app should only run on certain screens.
In my manifest, I have added the following, though this may not be required for you:
<uses-feature android:name="android.hardware.screen.portrait" android:required="false" />
<uses-feature android:name="android.hardware.screen.landscape" android:required="false" />
I would look in the Google Dev Console and make sure you are not excluding devices and maybe look to see if any Tablets are in the supported devices list. I have 80 if I search 'Tablet'.
Finally, make sure you are at least checking the following architectures: armeabi-v7a
and x86
. armeabi
is deprecated and you could do the other two but we do not since we use LLVM compiling in release mode, which is not compatible with the 64 bit architectures. The good thing about that is that all of the 64 bit architectures can still use 32 bit builds so they all still get covered if you check those 3.