C# Actively detect Lock keys

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我在风中等你
我在风中等你 2021-01-24 06:38

I have a wireless keyboard and mouse that doesn\'t have any lock indicators, nor any software bundled to provide a visual aid, so I\'m making my own.

I got it so that if

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  • 2021-01-24 06:43

    You can use Control.IsKeyLocked(...) method as described here: http://msdn.microsoft.com/en-us/library/system.windows.forms.control.iskeylocked%28v=vs.100%29.aspx.

    The method is available since .NET 2.0 and can be used like this:

    bool capsLock = Control.IsKeyLocked(Keys.CapsLock);
    bool numLock = Control.IsKeyLocked(Keys.NumLock);
    bool scrollLock = Control.IsKeyLocked(Keys.Scroll);
    

    This solution doesn't require importing WinApi functions or manually tracking keys states.

    Update

    In order to track changes of the lock keys, I can suggest You to try one of those solutions:

    • Adding a global hook to catch all key presses and then check if the key pressed was one of the lock keys. This would, however, make Your hook run each time any key is pressed. You can find more information about global hooks for keyboard keys here: http://blogs.msdn.com/b/toub/archive/2006/05/03/589423.aspx.
    • You can also implement a timer executing once in a while, check the key states and inform the user, if state of any of them was changed. If You don't run the timer too often, it shouldn't take much resources.
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  • 2021-01-24 06:48

    Here is an example for intercepting the keyup on a form or something and tracking it. I changed a local variable, but you can just as easily trigger GUI updates at that time.

        private bool capLock;
        private bool numLock;
        private void Form1_KeyUp(object sender, KeyEventArgs e)
        {
            if (e.KeyCode == Keys.CapsLock)
            {
                capLock = !capLock;
            }
            if (e.KeyCode == Keys.NumLock)
            {
                numLock = !numLock;
            }
        }
    
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  • 2021-01-24 06:50

    Look at the following article on global keyboard events. When one of the locks keys is pressed you could update your UI...

    http://www.codeproject.com/Articles/7294/Processing-Global-Mouse-and-Keyboard-Hooks-in-C

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  • 2021-01-24 06:54

    You will want to register some sort of keyboard hook to listen for the key presses and then retrieve the state of the lock keys like this:
    http://blogs.msdn.com/b/toub/archive/2006/05/03/589423.aspx

    In addition to the above article, make the below modifications to capture state of the lock keys:

    private static IntPtr HookCallback(
        int nCode, IntPtr wParam, IntPtr lParam)
    {
        if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
        {
            int vkCode = Marshal.ReadInt32(lParam);
            Keys key = (Keys)vkCode;
            if (key == Keys.Capital)
            {
                Console.WriteLine("Caps Lock: " + !Control.IsKeyLocked(Keys.CapsLock)); 
            }
            if (key == Keys.NumLock)
            {
                Console.WriteLine("NumLock: " + !Control.IsKeyLocked(Keys.NumLock));
            }
            if (key == Keys.Scroll)
            {
                Console.WriteLine("Scroll Lock: " + !Control.IsKeyLocked(Keys.Scroll));
            }
            Console.WriteLine((Keys)vkCode);
        }
        return CallNextHookEx(_hookID, nCode, wParam, lParam);
    }
    
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