Rather than using a mouse, I\'m using a Leap Motion. It\'s a motion sensing device than allows fingers, hands, and gestures to be used rather than a mouse.
I have code t
Is it as simple as:
function mouseSim(type, x, y)
{
var simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1,
x, y,
x, y, false,
false, false, false, 0/*left*/, null);
document.dispatchEvent(simulatedEvent);
console.log(type + " at " + x + ", " + y);
doStuffInD3(x,y);
}
function doStuffInD3 (x,y) {
force directed stuff dependent on x and y
}
where you're simply passing the x and y to the force function after the interaction?
You don't actually need to simulate events to achieve this (and simulating events probably makes it a bit harder than it needs to be). You simply need to match the leap pointable to a node, set its fixed
property to true to prevent the force layout from updating its position and move the node according to the motion of the pointable.
If I understood what you're doing correctly, I think I've already implemented that here. The source is available here.