I\'m building an iOS application in which I have to implement a custom UISlider. The problem is that the built-in UISlider doesn\'t support gradient track. Another issue is my U
I ended up solving the problem by setting the gradient layer as an image for the slider minimum track image as following:
@IBDesignable
class GradientSlider: UISlider {
@IBInspectable var thickness: CGFloat = 20 {
didSet {
setup()
}
}
@IBInspectable var sliderThumbImage: UIImage? {
didSet {
setup()
}
}
func setup() {
let minTrackStartColor = Palette.SelectiveYellow
let minTrackEndColor = Palette.BitterLemon
let maxTrackColor = Palette.Firefly
do {
self.setMinimumTrackImage(try self.gradientImage(
size: self.trackRect(forBounds: self.bounds).size,
colorSet: [minTrackStartColor.cgColor, minTrackEndColor.cgColor]),
for: .normal)
self.setMaximumTrackImage(try self.gradientImage(
size: self.trackRect(forBounds: self.bounds).size,
colorSet: [maxTrackColor.cgColor, maxTrackColor.cgColor]),
for: .normal)
self.setThumbImage(sliderThumbImage, for: .normal)
} catch {
self.minimumTrackTintColor = minTrackStartColor
self.maximumTrackTintColor = maxTrackColor
}
}
func gradientImage(size: CGSize, colorSet: [CGColor]) throws -> UIImage? {
let tgl = CAGradientLayer()
tgl.frame = CGRect.init(x:0, y:0, width:size.width, height: size.height)
tgl.cornerRadius = tgl.frame.height / 2
tgl.masksToBounds = false
tgl.colors = colorSet
tgl.startPoint = CGPoint.init(x:0.0, y:0.5)
tgl.endPoint = CGPoint.init(x:1.0, y:0.5)
UIGraphicsBeginImageContextWithOptions(size, tgl.isOpaque, 0.0);
guard let context = UIGraphicsGetCurrentContext() else { return nil }
tgl.render(in: context)
let image =
UIGraphicsGetImageFromCurrentImageContext()?.resizableImage(withCapInsets:
UIEdgeInsets.init(top: 0, left: size.height, bottom: 0, right: size.height))
UIGraphicsEndImageContext()
return image!
}
override func trackRect(forBounds bounds: CGRect) -> CGRect {
return CGRect(
x: bounds.origin.x,
y: bounds.origin.y,
width: bounds.width,
height: thickness
)
}
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
}