if you have a a button on the page and you want to make sure the button cannot be clicked again before another socket clicks their button.
if socket a clicked i should d
You can set a UUID for each client (either client side javascript or server side javascript).
For a server side solution:
As @slebetman mentioned in the comments, socket.io has a built-in unique identifier for each socket.
as @slebetman suggested in his answer, to get the socket's unique ID () see his answer for more details):
// v0.6.x
var sid = socket.sessionId;
// v0.7.x
var sid = socket.id;
For a client side solution:
If you set the unique ID on the client's side, than you probably need to create your own unique ID.
I took the following code from 6 revs and Briguy37's answer to a question here on this site:
function generateUUID(){
var d = new Date().getTime();
var uuid = 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
var r = (d + Math.random()*16)%16 | 0;
d = Math.floor(d/16);
return (c=='x' ? r : (r&0x3|0x8)).toString(16);
});
return uuid;
};
The randomness should be strong enough for all your clients to have a unique identifier using this ID generator. This should work with the code you wanted to use regarding your question here.
Every socket.io session is automatically assigned a unique string as an id. On the server you can get it from:
socket.id
If you are inside a session (that is, the connection that returns the socket object) you can send messages back to the client by simply doing:
socket.emit('event name',data);
But if you want to send a message to a different session then you need to do:
io.sockets.socket(socket_id).emit('event name',data);
If you want to send a message to all connected sessions then just do:
io.emit('event name', data); // broadcast
If your application have state that needs to be managed, then one technique is to store them in an object using the socket id as the key:
var buttonState = {}
io.on('connection',function('socket'){
// default button to off when socket connects:
bottonState[socket.id] = 'off';
socket.on('on button',function(){
bottonState[socket.id] = 'on';
})
socket.on('off button',function(){
bottonState[socket.id] = 'off';
})
})
Now that you can manage the individual state for each individual client on the server you can use that to communicate them to other clients.