I have used tutorial from the link below to display Google map route in Android app. My question is how can I calculate distance to polyline points on map? Like when I use Googl
I use this method for Markers. Assuming you have Latitude and Longitude of the points that make up the Polyline this should do:
public class MapUtils {
public static float distBetween(LatLng pos1, LatLng pos2) {
return distBetween(pos1.latitude, pos1.longitude, pos2.latitude,
pos2.longitude);
}
/** distance in meters **/
public static float distBetween(double lat1, double lng1, double lat2, double lng2) {
double earthRadius = 3958.75;
double dLat = Math.toRadians(lat2 - lat1);
double dLng = Math.toRadians(lng2 - lng1);
double a = Math.sin(dLat / 2) * Math.sin(dLat / 2)
+ Math.cos(Math.toRadians(lat1))
* Math.cos(Math.toRadians(lat2)) * Math.sin(dLng / 2)
* Math.sin(dLng / 2);
double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
double dist = earthRadius * c;
int meterConversion = 1609;
return (float) (dist * meterConversion);
}
}
To determine wether the road is turning, I would look into euclidean angle between vectors (x being current location and y being a polyline point)
Simply take your current location and a LatLng from some distance ahead for this.
Calculation is based on: http://en.wikipedia.org/wiki/Euclidean_space#Angle
Location currentLocation; // obtained somewhere in your code
LatLng polylinePoint; // a point further ahead
double cLat = currentLocation.getLatitude();
double cLon = currentLocation.getLongitude();
double pLat = polylinePoint.latitude;
double pLon = polylinePoint.longitude;
double angle = Math.acos(
(cLat*pLat+cLon+pLon) / norm(cLat,cLon)*norm(pLat,cLon));
private double norm(double x, double y) {
return Math.sqrt(Math.pow(x, 2)*Math.pow(y, 2));
}
This is untested so might contain error.