I am trying to create a button with Phaser 2 CE on a mobile device but it doesn\'t fires, even if it works fine on desktop, the entiere code will be on my github repository but
It seems that alert("...")
doesn't fire, and the code is correct because if you just make your sprite move, it moves, for example like the code below:
var game = new Phaser.Game(640, 480, Phaser.AUTO, 'game', { preload: preload, create: create, update: update });
var sprite;
function preload () {
// This is equivalent to <https://examples.phaser.io/assets/>.
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
function create() {
sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'dude');
sprite.inputEnabled = true;
sprite.events.onInputDown.add(myHandler, this);
}
function myHandler() {
sprite.x += 10;
}
function update() {
}