only one color is displayed in time

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北海茫月
北海茫月 2021-01-23 18:48

I\'m developing paint app the problem is when i choose color and paint and then pick different color the whole paint color changes to the new color can any one tell why this is

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  • 2021-01-23 19:05

    Every time onDraw is called, the entire canvas is redraw. As you store only one paintColor in your custom class, only the last selected one is used.

    You need to store the color together with the associated Point. Then when you loop throw your mTouches array, you change the color for the color of the current Point.

    Btw the Paint object can be updated, so you don't need to create it every time as it's a bad practice to create new objects in onDraw.

    EDIT

    public class DrawView extends android.support.v7.widget.AppCompatImageView {
        private ArrayList<ColouredPoint> mTouches;
        // Current used colour
        private int mCurrColour;
        private Paint mPaint;
    
        public void setColor(int colour) {
            mCurrColour = colour;
        }
    
        public DrawView(Context context) {
            super(context);
            init();
        }
    
        // XML constructor
        public DrawView(Context context, AttributeSet attrs) {
            super(context, attrs);
            init();
        }
    
        private void init() {
            mTouches = new ArrayList<>();
            mPaint = new Paint();
            mPaint.setColor(mCurrColour);
            mPaint.setAntiAlias(true);
            mPaint.setStrokeWidth(5);
            mPaint.setStyle(Paint.Style.FILL);
            mPaint.setStrokeJoin(Paint.Join.ROUND);
            mPaint.setStrokeCap(Paint.Cap.ROUND);
        }
    
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            // Capture a reference to each touch for drawing
            float touchX = event.getX();
            float touchY = event.getY();
            mTouches.add(new ColouredPoint(Math.round(touchX), Math.round(touchY), mCurrColour));
    
            return super.onTouchEvent(event);
        }
    
        @Override
        protected void onDraw(Canvas c) {
            // Let the image be drawn first
            super.onDraw(c);
            // Draw your custom points here
            for (ColouredPoint p : mTouches) {
                mPaint.setColor(p.colour);
                c.drawCircle(p.x, p.y, 15, mPaint);
            }
        }
    
        /**
         * Class to store the coordinate and the colour of the point.
         */
        private class ColouredPoint {
            int x;
            int y;
            int colour;
    
            public ColouredPoint(int x, int y, int colour) {
                this.x = x;
                this.y = y;
                this.colour = colour;
            }
        }
    }
    
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