For a museum we\'re producing a collection of different minigames and a maingame, that uses the results of the minigames as a resource. When the visitor exits the museum, he sho
I don't think that Unity API allows using printer devices, but you can easily develop your own custom native plugin that will take data from your game and print it just as any other desktop application for your target platform would.
While Unity3D doesn't handle printing directly, you can either:
If you need to support only Windows, you'll probably be better off by just saving the text to a file (.txt, .pdf, etc.) and then have it printed using the .NET Framework.