Unity (C#) - How do I single out GameObject being detected by Raycast in a destroy / respawn system

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孤街浪徒
孤街浪徒 2021-01-23 09:54

I\'m trying to make a Destroy gameobject, wait x seconds, respawn gameobject system. I have 2 scripts and I\'m destorying then instantiating it again. I want to use multiples of

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