char typeClient = \' \';
bool clientValide = false;
while (!clientValide)
{
Console.WriteLine(\"\\nEntrez le type d\'employé (c ou g) : \");
clientValide = cha
You're really close, I think something like this will work well for you:
char typeClient = ' ';
while (typeClient != 'c' && typeClient != 'g')
{
Console.WriteLine("\nEntrez le type d'employé (c ou g) : ");
var line = Console.ReadLine();
if (!string.IsNullOrEmpty(line)) { typeClient = line[0]; }
else { typeClient = ' '; }
}
basically it reads the input into the typeClient
variable when the user enters something so the loop will continue until they enter g
or c
.
Is you use Console.ReadLine
, the user has to press Enter after pressing c or g. Use ReadKey
instead so that the response is instantaneous:
bool valid = false;
while (!valid)
{
Console.WriteLine("\nEntrez le type d'employé (c ou g) : ");
var key = Console.ReadKey();
switch (char.ToLower(key.KeyChar))
{
case 'c':
// your processing
valid = true;
break;
case 'g':
// your processing
valid = true;
break;
default:
Console.WriteLine("Invalid. Please try again.");
break;
}
}
You can use ConsoleKeyInfo
with Console.ReadKey()
:
ConsoleKeyInfo keyInfo;
do {
Console.WriteLine("\nEntrez le type d'employé (c ou g) : ");
keyInfo = Console.ReadKey();
} while (keyInfo.Key != ConsoleKey.C && keyInfo.Key != ConsoleKey.G);
string input;
do {
Console.WriteLine("Entrez le type d'employé (c ou g):");
input = Console.ReadLine();
} while (input != "c" && input != "g");
char typeClient = input[0];