As noted in this answer, fading edges in ScrollView
s can be slow. I want to know, why?
\"Using fading edges may introduce noticeable performa
Update: https://developers.google.com/events/io/sessions/325418001 About 30 minutes in Romain mentions how fading edges are implemented and why the implementation makes them slow.
I am coming to believe that the note in the documentation is misleading in today's context, and that I stumbled upon an unrelated pathologically bad situation. I have found that normally fading edges are not slow. The linked post informs us of Romain's perspective on the feature, although the note wasn't added until Sept. 2011.
Different systems use different drawing paths, different GPU driver paths, and different GPU hardware paths for doing the actual rendering of the fading edges. I think that due to the complexity of the scene I was trying to display I crossed a limit of my particular phone.
This commit introduced the note. It was made in the lead up to Android 4.0, while 3.2.x series were still being released. I remember the Xoom being a bit of a slow device, and I imagine that a few fading edges (easily made on by default) could have dragged it to a crawl. That seems like a good rationale to make the change and introduce the note.