In C++ I have code like this.
static UInt32 rol(UInt32 value, UInt32 bits)
{
bits &= 31;
return ((value << bits) | (value >&
You should use int
type for the right side variable in shift operators.
The right operand must be always type int.
int x << int bits
uint x << int bits
long x << int bits
ulong x << int bits
You will have to cast the right side of the bitshift operator to int. If you cast like (int)(32 - bits)
, it should not affect your intended purpose. The right side is just expecting an int, probably because it's simpler that way and highly unlikely you'll ever want to shift more than 2 billion bits.