Significant overhead for std::this_thread::sleep in MSVC 16.8.4?

前端 未结 0 558
感动是毒
感动是毒 2021-01-23 02:25

In our render-loop we\'ve always had a FPS limiter in the form of this_thread::sleep_until(Thisframe + milliseconds(1000 / 60)); but after compiling on the latest v

相关标签:
回答
  • 消灭零回复
提交回复
热议问题