I am referencing a DLL in my C# project as follows:
[DllImport(\"FeeCalculation.dll\", CallingConvention = CallingConvention.StdCall,
CharSet = CharSe
Edit: now that we have structures to work with, a better solution is possible. Just declare structs in C# that match your C++ structs, and use them in the extern declaration
[StructLayout(LayoutKind.Sequential)]
public struct feeAnswer {
public uint fee;
public uint tax1;
public uint tax2;
public uint tax3;
public uint tax4;
public uint surcharge1;
public uint surcharge2;
public uint validationFee;
public uint couponFee1;
public uint couponFee2;
public uint couponFee3;
public uint couponFee4;
public ushort dstay; //Day Stay
public ushort mstay; //Minute Stay
};
[StructLayout(LayoutKind.Sequential, Pack=1)]
public struct feeRequest {
public byte day;
public byte month;
public uint year; //2000 ~ 2099
public byte hour;
public byte minute;
public byte rate;
public byte validation;
public byte coupon1;
public byte coupon2;
public byte coupon3;
public byte coupon4;
};
[DllImport ("FeeCalculation.dll", CallingConvention = CallingConvention.StdCall,
CharSet = CharSet.Ansi)]
public static extern void FeeCalculation (
feeRequest cin,
out feeAnswer cout,
...
....
original answer (before we had structs) below
It appears to me that these are not references to internal strings, but rather pointers to string buffers that will be filled in by the call. If you were returning string pointers, then these would be declared char**
rather than char*
.
So I think these are just standard out parameters. There's just a lot of them. So your C# interop would look like this
[DllImport("FeeCalculation.dll", CallingConvention = CallingConvention.StdCall,
CharSet = CharSet.Ansi)]
public static extern void FeeCalculation(string cin,
[MarshalAs(UnmanagedType.LPStr, SizeConst=100)]
out string cout,
[MarshalAs(UnmanagedType.LPStr, SizeConst=100)]
out string flimit,
or this if your "strings" aren't really strings
[DllImport("FeeCalculation.dll", CallingConvention = CallingConvention.StdCall,
CharSet = CharSet.Ansi)]
public static extern void FeeCalculation(string cin,
[MarshalAs(UnmanagedType.LPArray, SizeConst=100)]
out byte[] cout,
[MarshalAs(UnmanagedType.LPArray, SizeConst=100)]
out byte[] flimit,
....
The char* parameters in this case are not strings but pointers to chunks of raw bytes representing the data. You should marshal your parameters as instances of the IntPtr type, in conjunction with Marshal.AllocHGlobal to create a chunk of memory and then Marshal.PtrToStructure to convert that block of memory into a usable .NET type.
As an example:
[StructLayout(LayoutKind.Sequential)]
struct MyUnmanagedType
{
public int Foo;
public char C;
}
IntPtr memory = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(MyUnmanagedType)));
try
{
FeeCalculation(memory);
MyUnmanagedType result = (MyUnmanagedType)Marshal.PtrToStructure(
memory, typeof(MyUnmanagedType));
}
finally
{
Marshal.FreeHGlobal(memory);
}
To answer your Edit, you need to create a struct, and then use the StructLayoutAttribute on the fields in order to make the byte order and padding the same as the original dll did.