My check vertical win and check horizontal win work perfectly fine, however i dont know what to do with my check diagonal code to make it actually check diagonal. Some guidance
So basically, you need a start point, you then need to determine in which direction to move
With that idea in hand, you could use something like...
boolean win = true;
for (int count = 0; count < 4; count++) {
if (row < myNumRows && row >= 0 && col < myNumColumns && col >= 0) {
int test = myBoard[row][col];
if (test != check) {
win = false;
break;
}
} else {
break;
}
row += rowDelta;
col += colDelta;
}
As the basic algorithm. All this does is checks each cell from a start point, to a total of 4 cells, the algorithm moves by the specified delta/direction and keeps checking while each cell matches the check
value.
Now, I'd wrap this in a simple method
public boolean didWin(int[][] grid, int check, int row, int col, int rowDelta, int colDelta) {
boolean win = true;
for (int count = 0; count < 4; count++) {
if (row < ROWS && row >= 0 && col < COLUMNS && col >= 0) {
int test = grid[row][col];
if (test != check) {
win = false;
break;
} else {
break;
}
}
row += rowDelta;
col += colDelta;
}
return win;
}
which makes it simpler to call, know given any point, you can do something like...
int startRow = ...;
int startCol = ...;
int player = ...;
if (didWin(myBoard, player, startRow, startCol, 1, 0) || // Vertical, down
didWin(myBoard, 1, startRow, startCol, 0, 1) || // Right
didWin(myBoard, 1, startRow, startCol, 0, -1) || // Left
didWin(myBoard, 1, startRow, startCol, 1, 1) || // Right/down
didWin(myBoard, 1, startRow, startCol, -1, -1) || // Left/Up
didWin(myBoard, 1, startRow, startCol, 1, -1) || // Down/Left
didWin(myBoard, 1, startRow, startCol, -1, 1) // Up/Right
) {
// You be the winner
}
nb: I've left out check a vertical up direction, because it's unlikely that you could actually win this way
ps: I'd be even more lazy and would just have a didWin
method, which did the above checks and returned true
or false
, but I'm lazy
So, the startRow
and startCol
would represent the anchor point around which you want to check and would, in this example, represent the last drop.
This example uses a int
to represent the player/token, but you could use anything, all this does is compares the token you supply with the values in the array