i\'m using JavaFX to build a cardgame and i struggle to add simple animations.
I have a HBox with multiple ImageViews in them. Every Image has a right margin of -80 to g
The correct Path
geometry hinges critically on the layout of the root Parent
. In the example below, the Path
goes from the top-left to the bottom-right, adjusted to keep the moving Rectangle
in view. It adds the rectangle to a Pane
, "since it does not perform layout beyond resizing resizable children to their preferred sizes." If you use a more advanced layout, e.g. StackPane
, adjust the alignment accordingly:
StackPane root = new StackPane();
root.setAlignment(Pos.TOP_LEFT)
import javafx.animation.PathTransition;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.LineTo;
import javafx.scene.shape.MoveTo;
import javafx.scene.shape.Path;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Duration;
/** @see http://stackoverflow.com/a/31443755/230513 */
public class AnimationTest extends Application {
private static final int SIZE = 256;
private static final int RECT = SIZE / 4;
private static final int R2 = RECT / 2;
@Override
public void start(Stage stage) {
stage.setTitle("Animation Test");
Rectangle rect = new Rectangle(0, 0, RECT, RECT);
rect.setArcHeight(16);
rect.setArcWidth(16);
rect.setFill(Color.GOLD);
Pane root = new Pane();
root.getChildren().add(rect);
Scene scene = new Scene(root, SIZE, SIZE);
stage.setScene(scene);
stage.show();
Path path = new Path();
path.getElements().add(new MoveTo(R2, R2));
path.getElements().add(new LineTo(SIZE - R2, SIZE - R2));
PathTransition pathTransition = new PathTransition();
pathTransition.setDuration(Duration.millis(1000));
pathTransition.setPath(path);
pathTransition.setNode(rect);
pathTransition.setCycleCount(Timeline.INDEFINITE);
pathTransition.setAutoReverse(true);
pathTransition.play();
}
public static void main(String[] args) {
launch(args);
}
}