In my simple code, a red ball is falling down in a straight line (that\'s working). When I push the right arrow key, I want the ball to also move in right direction. This is no
You must bind the right key to the canvas inside the class, and set the focus on the canvas:
from tkinter import *
root = Tk()
canvas = Canvas(root, height=400, width=500, background='black')
canvas.pack()
class Bird:
def __init__(self, canvas, coords):
self.canvas = canvas
self.coords = coords
self.bird = canvas.create_rectangle(coords, fill='red')
self.canvas.bind('<Right>', self.moveRight)
self.canvas.focus_set()
def gravity(self):
self.canvas.move(self.bird, 0, 10)
self.canvas.after(200, self.gravity)
def moveRight(self, event=None):
self.canvas.move(self.bird, 10, 0)
self.canvas.after(200, self.moveRight)
bird = Bird(canvas, (100, 100, 110, 110))
bird.gravity()
root.mainloop()
The problem you are facing is that you are binding keyboard events, but the events can only work if the widget with the bindings has the keyboard focus. You can give the canvas the keyboard focus with focus_set()
:
canvas = Canvas(root, height=400, width=500, background='black')
canvas.focus_set()
Is it possible to call this "after"-function or a similar function for the whole canvas instead of the two methods separately?
Yes. Your binding can call any function you want. If you expect to have more than one object and you want them all to move at the same time, you can move them all from a function.
First, remove the call to after
from moveRight
. Next, define a global function that calls moveRight
for every object. For example:
def move_them_all():
bird1.moveRight()
bird2.moveRight()
something_else.moveRight()
self.canvas.after(1000, move_them_all)
...
canvas = Canvas(root, height=400, width=500, background='black')
...
canvas.bind('<right>', move_them_all)