fast way to create a big bitmap from an array of bitmap?

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死守一世寂寞
死守一世寂寞 2021-01-22 14:01

I have this code,

copy/paste in a new winform app and this will write a file on your desktop if you run it: test123abcd.png

Private Sub Form         


        
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  • 2021-01-22 14:57

    By assuming that the generation part (g.FillRectangles(Brushes.White, Rect), pretty time-consuming too) cannot be avoided, the best thing you can do is avoiding a second graph-generation process (also for board) and just copying the information from _board. Copying is much quicker than a new generation (as shown below), but you have the problem that the source information (_board) do not match the destination format (board by relying on .SetPixel) and thus you will have to create a function determining the current pixel (X/Y point) from the provided information (current rectangle).

    Below you can see a simple code showing the time requirement differences between both approaches:

    Dim SquareSize As Integer = 5
    Dim _board As Bitmap = Bitmap.FromFile("in.png")
    Dim board As Bitmap = New Bitmap(_board.Width * SquareSize, _board.Height * SquareSize)
    
    For x As Integer = 0 To _board.Width - 1
        For y As Integer = 0 To _board.Height - 1
            board.SetPixel(x * SquareSize, y * SquareSize, _board.GetPixel(x, y))
        Next
    Next
    
    board.Save("out1.png", Imaging.ImageFormat.Png)
    
    
    board = New Bitmap(_board.Width, _board.Height)
    
    Using board
        Using graph = Graphics.FromImage(board)
            Using _board
                Using g As Graphics = Graphics.FromImage(_board)
                    For x As Integer = 0 To _board.Width - 1
                        For y As Integer = 0 To _board.Height - 1
                            graph.DrawImageUnscaled(_board, x, y)
                        Next
                    Next
                End Using
            End Using
        End Using
        board.Save("out2.png", Imaging.ImageFormat.Png)
    End Using
    

    Bear in mind that it is not a "properly-working code". Its whole point is showing how to copy pixels between bitmaps (by multiplying by a factor, just to get different outputs than inputs); and putting the DrawImageUnscaled method under equivalent conditions (although the output picture is, logically, different) to get a good feeling of the differences in time requirements between both methodologies.

    As said via comment, this is all what I can do under the current conditions. I hope that will be enough to help you find the best solution.

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  • 2021-01-22 14:57

    wow I like unsafe code when it is worthed, solved my problem with c# in the end

    here is the code, which is about 70x faster to the code in my question

    using System;
    using System.Drawing;
    using System.Drawing.Imaging;
    
    namespace BmpFile
    {
        public class BmpTest
        {
            private const int PixelSize = 4;
    
            public static long Test(int GridX, int GridY, int SquareSize, Rectangle[][] Rect)
            {
                Bitmap bmp = new Bitmap(GridX * SquareSize, GridY * SquareSize, PixelFormat.Format32bppArgb);
                BitmapData bmd = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
                                              System.Drawing.Imaging.ImageLockMode.ReadWrite,
                                              bmp.PixelFormat);
    
                int Stride = bmd.Stride;
                int Height = bmd.Height;
                int Width = bmd.Width;
    
                int RectFirst = Rect.GetUpperBound(0);
                int RectSecond;
                int Offset1, Offset2, Offset3;
                int i, j, k, l, w, h;
                int FullRow = SquareSize * Stride;
                int FullSquare = SquareSize * PixelSize;
    
                var sw = System.Diagnostics.Stopwatch.StartNew();
                unsafe
                {
                    byte* row = (byte*)bmd.Scan0;
    
                    //draw all rectangles
                    for (i = 0; i <= RectFirst; ++i)
                    {
    
                        Offset1 = ((i / GridX) * FullRow) + ((i % GridX) * FullSquare) + 3;
                        RectSecond = Rect[i].GetUpperBound(0);
    
                        for (j = 0; j <= RectSecond; ++j)
                        {
                            Offset2 = Rect[i][j].X * PixelSize + Rect[i][j].Y * Stride;
                            w=Rect[i][j].Width;
                            h=Rect[i][j].Height;
                            for (k = 0; k <= w; ++k)
                            {
                                Offset3 = k * PixelSize;
                                for (l = 0; l <= h; ++l)
                                {
                                    row[Offset1 + Offset2 + Offset3 + (l * Stride)] = 255;
                                }
                            }
                        }
                    }
    
                    //invert color
                    for (int y = 0; y < Height; y++)
                    {
                        Offset1 = (y * Stride) + 3;
    
                        for (int x = 0; x < Width; x++)
                        {
                            if (row[Offset1 + x * PixelSize] == 255)
                            {
                                row[Offset1 + x * PixelSize] = 0;
                            }
                            else
                            {
                                row[Offset1 + x * PixelSize] = 255;
                            }
                        }
                    }
                }
                sw.Stop();
    
                bmp.UnlockBits(bmd);
    
                bmp.Save(Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + @"\test.png", ImageFormat.Png);
                bmp.Dispose();
    
                return sw.ElapsedMilliseconds;
            }
        }
    }
    
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