When I rotate an image using Graphics2D.rotate()
obviously it leaves some empty space in the corners. The empty corners become transparents.
I want my progr
You have (at least) two options...
Paint the background of the BufferedImage
before you paint the rotated image...
public BufferedImage rotateImage(BufferedImage image, double degreesAngle) {
int w = image.getWidth();
int h = image.getHeight();
BufferedImage result = new BufferedImage(w, h, image.getType());
Graphics2D g2 = result.createGraphics();
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, w, h);
g2.rotate(Math.toRadians(degreesAngle), w/2, h/2);
g2.drawImage(image,null,0,0);
return result;
}
Paint the area behind the image before you paint it to the panel...