I tried to use phantomjs for screen capturing my page with node-phantom bridge. Here is what I\'m trying:
var phantom = require(\'node-phantom\');
phantom.cre
I am not sure why set content does not work, It seems to be a limitation of the phantomjs api. You can just use document.write.
var phantom = require('node-phantom');
phantom.create(function (err, ph) {
return ph.createPage(function (err, page) {
page.open("about:blank", function(err,status) {
page.evaluate(function() {
document.write('<html><body><script>document.write("<h1>Hello From JS</h1>");</script><p>Hello from html</p></body></html>');
});
return page.render('./content.png', function (err) {
ph.exit();
});
});
});
});
JavaScript code needs some time to execute. Try to have a delay between setting the page content and calling render
.
as ariya mentioned, time is needed. there is likely an 'onLoadFinished' event for this library (there is for the node lib i use). you can handle this without an arbitrary wait time by seeing my example at the bottom of this github issue: https://github.com/amir20/phantomjs-node/issues/68
Document.prototype.captureScreenshot = function(next) {
console.log(">> Rendering screencap for " + this.id)
var self = this;
phantom.create(function(ph) {
ph.createPage(function(page) {
page.setContent(self.html);
page.set("viewportSize", {
width: 1920,
height: 1080
});
page.set('onLoadFinished', function(success) {
var outputFile = './screenshots/screenshot-' + self.id + '.png';
page.render(outputFile);
ph.exit();
console.log(">> Render complete for " + self.id)
if (next)
next(outputFile);
})
});
});
}