I am using this code
Hello.Background = System.Windows.Media.Brushes.Blue;
var dispatcherTimer = new DispatcherTimer();
dispatcherTimer.I
Just tried it now ..... however this is code behind
XAML Code:
<Button Content="Button" x:Name="MyButton" Height="23" HorizontalAlignment="Left"
Margin="94,128,0,0" VerticalAlignment="Top" Width="75"/>
Cs File
private void StartAnimation()
{
Color fromRGB= Color.FromRgb(255, 255, 255); ;
Color ToRGB= Color.FromRgb(255, 0, 0);
SolidColorBrush myBrush = new SolidColorBrush();
myBrush.Color = Colors.Black;
ColorAnimation myAnimation = new ColorAnimation();
myAnimation.From = fromRGB;
myAnimation.To = ToRGB;
myAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(120000));
myAnimation.AutoReverse = true;
myBrush.BeginAnimation(SolidColorBrush.ColorProperty, myAnimation );
MyButton.Background = myBrush;
}
you can change the color when your event is called and then call your animation.
You could just create a Style
and use a Trigger
to start a Storyboard
with ColorAnimations
Example:
<Style x:Key="AnimatedButton" TargetType="Button">
<Setter Property="Background" Value="Red" />
<Style.Triggers>
<Trigger Property="IsPressed" Value="True">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard Storyboard.TargetProperty="Background.Color">
<ColorAnimation To="Blue" Duration="0:0:4" />
<ColorAnimation To="Red" BeginTime="0:1:52" Duration="0:0:4" />
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
</Trigger>
</Style.Triggers>
</Style>
Just to show a different approach really ... If you're using MVVM, you could bind your button color to a property on the ViewModel, and once you click on it, run your 2 minutes background/timer . Once the 2 minutes are done, it'll change the color to the other one.
Not much xaml involved, and I do like some of the other solutions here :)
private void backgroundWorker_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(2000); // two second
ButtonColorPropertyName= Colors.Red;
}
(Assuming you have the ButtonColorPropertyName
or whatever you want to name it, in the ViewModel)
could you try to use a simple StoryBoard created in Blend and then apply to Button/style something like this:
<Button Height="23" HorizontalAlignment="Left" Margin="10,10,0,0" Name="button1" VerticalAlignment="Top" Width="75" >
<Button.Background>
<SolidColorBrush x:Name="MySolidColorBrush" Color="Brown" />
</Button.Background>
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<ColorAnimation
Storyboard.TargetName="MySolidColorBrush"
Storyboard.TargetProperty="Color"
From="Red" To="Yellow" Duration="0:0:0" RepeatBehavior="1x" />
<ColorAnimation
Storyboard.TargetName="MySolidColorBrush"
Storyboard.TargetProperty="Color"
From="Yellow" To="Blue" Duration="0:0:0" RepeatBehavior="1x" BeginTime="0:0:10" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>