I have a PNG file with transparency that I\'m using as OpenGL texture. I load it in Bitmap
with BitmapFactory.decodeResource
, then upload it to GPU.
Here's a complete example:
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
public class ImageOps {
private static final ColorMatrix sRedToAlphaMatrix = new ColorMatrix(new float[] {
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0,
1, 0, 0, 0, 0});
private static final ColorMatrixColorFilter sRedToAlphaFilter = new ColorMatrixColorFilter(sRedToAlphaMatrix);
public static Bitmap composeAlpha(Bitmap target, Resources resources, int rgbDrawableId, int alphaDrawableId) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
options.inScaled = false;
// Load RGB data
Bitmap rgb = BitmapFactory.decodeResource(resources, rgbDrawableId, options);
if (target == null) {
// Prepare result Bitmap
target = Bitmap.createBitmap(rgb.getWidth(), rgb.getHeight(), Bitmap.Config.ARGB_8888);
}
Canvas c = new Canvas(target);
c.setDensity(Bitmap.DENSITY_NONE);
// Draw RGB data on our result bitmap
c.drawBitmap(rgb, 0, 0, null);
// At this point, we don't need rgb data any more: discard!
rgb.recycle();
rgb = null;
// Load Alpha data
Bitmap alpha = BitmapFactory.decodeResource(resources, alphaDrawableId, options);
// Draw alpha data on our result bitmap
final Paint grayToAlpha = new Paint();
grayToAlpha.setColorFilter(sRedToAlphaFilter);
grayToAlpha.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
c.drawBitmap(alpha, 0, 0, grayToAlpha);
// Don't need alpha data any more: discard!
alpha.recycle();
alpha = null;
return target;
}
}
Try the following: Iterate through width * height of your two images, and use Bitmap.getPixel(x,y) on each one.
int alpha = Color.red(grayscaleBitmap.getPixel(x, y)); // grayscale, so any color will do
int red = Color.red(colorBitmap.getPixel(x, y));
int green = Color.green(colorBitmap.getPixel(x, y));
int blue = Color.blue(colorBitmap.getPixel(x, y));
int mergedColor = Color.argb(alpha, red, green, blue);
// save mergedColor in an int[]
Then use Bitmap.createBitmap(int[] colors, int width, int height, Bitmap.Config config) to create your new bitmap.
Have a look at Kevin Dion's answer to this related question. He explains how to combine 4 separate images (R, G, B and A channels) but you should be able to adapt it to work with two images.