Drawing diagonal lines on an image

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轻奢々
轻奢々 2021-01-21 23:57

Hi im trying to draw diagonal lines across an image top right to bottom left here is my code so far.

  width = getWidth(picture)
  height = getHeight(picture)
           


        
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  • 2021-01-22 00:34

    Where does your picture object comes from? What is it? What is not working so far? And what library for image access are you trying to use? (I mean, where do you get, or intend to get "getWidth, getHeight, getPixel, setColor) from?

    I think no library that gives you a "pixel" as a whole object which can be used in a setColor call exists, and if it does, it would be the slowest thing in the World - maybe in the galaxy.

    On the other hand, if these methods did exist and your Picture, the code above would cover all the image in black - you are getting all possible "y" values (from 0 to height) inside all possible x values (from 0 to width) of the image, and coloring each Black.

    Drawing a line would require you to change x, and y at the same time, more like:

    (using another "imaginary library", but one more plausible:

    for x, y in zip(range(0, width), range(0, height)):
       picture.setPixel((x,y), Black) )
    

    This would sort of work, but the line would not be perfect unless the image was perfectly square - else it would skip pixels in the widest direction of the image. To solve that a more refined algorithm is needed - but that is second to you have a real way to access pixels on an image - like using Python's Imaging Library (PIL or Pillow), or pygame, or some other library.

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  • 2021-01-22 00:39

    Most graphic libraries have some way to draw a line directly.

    In JES there is the addLine function, so you could do

    addLine(picture, 0, 0, width, height)
    

    If you're stuck with setting single pixels, you should have a look at Bresenham Line Algorithm, which is one of the most efficient algorithms to draw lines.

    A note to your code: What you're doing with two nested loops is the following

    for each column in the picture
      for each row in the current column
         set the pixel in the current column and current row to black
    

    so basically youre filling the entire image with black pixels.

    EDIT

    To draw multiple diagonal lines across the whole image (leaving a space between them), you could use the following loop

    width = getWidth(picture)
    height = getHeight(picture)
    space = 10
    for x in range(0, 2*width, space):
      addLine(picture, x, 0, x-width, height)
    

    This gives you an image like (the example is hand-drawn ...)

    diagonal lines

    This makes use of the clipping functionality, most graphics libraries provide, i.e. parts of the line that are not within the image are simply ignored. Note that without 2*width (i.e. if x goes only up to with), only the upper left half of the lines would be drawn...

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  • 2021-01-22 00:46

    I would like to add some math considerations to the discussion...

    (Just because it is sad that JES's addLine function draws black lines only and is quite limited...)

    Note : The following code uses the Bresenham's Line Algorithm pointed out by MartinStettner (so thanks to him).

    The Bresenham's line algorithm is an algorithm which determines which order to form a close approximation to a straight line between two given points. Since a pixel is an atomic entity, a line can only be drawn on a computer screen by using some kind of approximation.

    Note : To understand the following code, you will need to remember a little bit of your basic school math courses (line equation & trigonometry).

    Code :

    # The following is fast implementation and contains side effects...
    
    import random
    
    # Draw point, with check if the point is in the image area
    def drawPoint(pic, col, x, y):
       if (x >= 0) and (x < getWidth(pic)) and (y >= 0) and (y < getHeight(pic)):
         px = getPixel(pic, x, y)
         setColor(px, col)
    
    
    # Draw line segment, given two points
    # From Bresenham's line algorithm
    # http://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
    def drawLine(pic, col, x0, y0, x1, y1):
    
       dx = abs(x1-x0)
       dy = abs(y1-y0) 
       sx = sy = 0
    
       #sx = 1 if x0 < x1 else -1
       #sy = 1 if y0 < y1 else -1
    
       if (x0 < x1): 
         sx = 1 
       else: 
         sx = -1
       if (y0 < y1):
         sy = 1 
       else: 
         sy = -1
    
       err = dx - dy
    
       while (True):
    
         drawPoint(pic, col, x0, y0)
    
         if (x0 == x1) and (y0 == y1): 
           break
    
         e2 = 2 * err
         if (e2 > -dy):
           err = err - dy
           x0 = x0 + sx
    
         if (x0 == x1) and (y0 == y1):
           drawPoint(pic, col, x0, y0)
           break
    
         if (e2 <  dx):
           err = err + dx
           y0 = y0 + sy 
    
    
    # Draw infinite line from segment
    def drawInfiniteLine(pic, col, x0, y0, x1, y1):
       # y = m * x + b
       m = (y0-y1) / (x0-x1)
       # y0 = m * x0 + b   =>   b = y0 - m * x0
       b = y0 - m * x0
    
       x0 = 0
       y0 = int(m*x0 + b)
       # get a 2nd point far away from the 1st one
       x1 = getWidth(pic) 
       y1 = int(m*x1 + b)
    
       drawLine(pic, col, x0, y0, x1, y1)
    
    
    # Draw infinite line from origin point and angle
    # Angle 'theta' expressed in degres
    def drawInfiniteLineA(pic, col, x, y, theta):
    
       # y = m * x + b
       dx = y * tan(theta * pi / 180.0)  # (need radians)
       dy = y
    
       if (dx == 0):
         dx += 0.000000001 # Avoid to divide by zero 
    
       m = dy / dx
    
       # y = m * x + b   =>   b = y - m * x
       b = y - m * x
    
       # get a 2nd point far away from the 1st one
       x1 = 2 * getWidth(pic)
       y1 = m*x1 + b
    
       drawInfiniteLine(pic, col, x, y, x1, y1)
    
    
    # Draw multiple parallele lines, given offset and angle
    def multiLines(pic, col, offset, theta, randOffset = 0):
       # Range is [-2*width, 2*width] to cover the whole surface
       for i in xrange(-2*getWidth(pic), 2*getWidth(pic), offset):
          drawInfiniteLineA(pic, col, i + random.randint(0, randOffset), 1, theta)
    
    # Draw multiple lines, given offset, angle and angle offset
    def multiLinesA(pic, col, offsetX, offsetY, theta, offsetA):
       j = 0
       # Range is [-2*width, 2*width] to cover the whole surface
       for i in xrange(-2*getWidth(pic), 2*getWidth(pic), offsetX):
          drawInfiniteLineA(pic, col, i, j, theta)
          j += offsetY
          theta += offsetA
    
    
    
    file = pickAFile()
    picture = makePicture(file)
    color = makeColor(0, 65, 65) #pickAColor()
    #drawline(picture, color, 10, 10, 100, 100)
    #drawInfiniteLine(picture, color, 10, 10, 100, 100)
    #drawInfiniteLineA(picture, color, 50, 50, 135.0)
    #multiLines(picture, color, 20, 56.0)
    #multiLines(picture, color, 10, 56.0, 15)
    multiLinesA(picture, color, 10, 2, 1.0, 1.7) 
    
    show(picture)
    


    Output (Painting by Pierre Soulages) :


    enter image description here

    enter image description here

    enter image description here


    Hope this gave some fun and ideas to JES students... And to others as well...

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