I\'m trying to render a scene with the SSAO post-processing shader. There aren\'t any errors but I can\'t see any difference between the scene rendered with and without the SSAO
There is an example working with the current release of three.js (r56) at https://twitter.com/mrdoob/status/300919764262477824
Here is the direct link to the code: http://goo.gl/RzfwH
Thanks to Altered Qualia and MrDoob for the example code and the three.js library!