I\'m having a problem with getting the bounds of my Google Static Map in my Unity application. I\'ve tried multiple answers found here on stackoverflow.
.NET related que
The constructor for Coordinate class accepts (lng, lat) instead of (lat, lng) as you might expect, so the parameters are in a different order than you are passing in.
I also noticed that Coordinate's ToString override prints as (lng, lat) as well, so it could be confusing if you expect to see (lat, lng).
Simply swap both of these in the static API.