I have a nested dictionary and an array containing path fragment. I need to update the value at that location.
I am possibly looking for a recursive function instead of
This is not what you asked, but the entire premise here is unSwifty. The use of [String:Any]
is a Bad Smell. It seems more like Objective-C. And indeed this whole thing is a one-liner in Objective-C:
NSMutableDictionary * d1 = [[NSMutableDictionary alloc] initWithDictionary: @{ @"title" : @1111 }];
NSMutableDictionary * d2 = [[NSMutableDictionary alloc] initWithDictionary: @{ @"item" : d1 }];
NSMutableDictionary * d3 = [[NSMutableDictionary alloc] initWithDictionary: @{ @"channel" : d2 }];
Okay, that was just to prepare the data. Here’s the one-liner:
[d3 setValue:@123 forKeyPath:@"channel.item.title"];
But I would question the entire nested dictionaries concept; it seems to me you’ve gone down a wrong well here and you need to stand back and rethink your data structure.
Note that var d: [String: Any] = data[first] as! [String: Any]
makes a copy of data[first]
and not a reference to it like &
and inout
. So, when addAt(pathFrag: &pathFrag, string: string, data: &d)
is called, only d
is changed. To make this change reflect on the original data[first]
, you have to assign d
back to data[first]
.
Do this:
var dict: [String: Any] = ["channel": ["item": ["title": 1111]]]
var pathFrag = ["channel", "item", "title"]
func addAt(pathFrag: inout [String], data: inout [String: Any]) {
if let first = pathFrag.first {
if let item = data[first] {
pathFrag.remove(at: 0)
if !pathFrag.isEmpty {
var d: [String: Any] = data[first] as! [String: Any]
addAt(pathFrag: &pathFrag, data: &d)
data[first] = d
} else {
data[first] = 123
}
}
}
}
addAt(pathFrag: &pathFrag, data: &dict)
print(dict)